|  Preserved Topic: texturing affects (Page 1 of 1)  | |
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| Paranoid (IV) Inmate From: delucia |  posted 07-18-2001 01:58 im getting a lot better with photoshop, big thanks to phil and his great tutorial that he effectively supports   | 
| Paranoid (IV) Inmate From: your subconscious. (scared yet?) |  posted 07-18-2001 02:03 threep offers his little bit of advice: | 
| Maniac (V) Inmate From: under the bed |  posted 07-18-2001 03:44 yep, there's not going to be a 'oneclick' kinda solution.  you can use noise, as 3P says...gotta play with multiple layers and get to know your blending modes....kinda like real sponge painting. | 
| Paranoid (IV) Inmate From: delucia |  posted 07-18-2001 04:57 good question dl-44, and i just noticed the smart assy location descriptions from both you guys, ill have to come up with something better so i fit in   | 
| Paranoid (IV) Inmate From: your subconscious. (scared yet?) |  posted 07-18-2001 04:59 three looks across at dl, then says to gix: | 
| Paranoid (IV) Inmate From: delucia |  posted 07-18-2001 05:06 maybe mine can be *** around the corner!  hmm, not "assy" enough   | 
| Maniac (V) Inmate From: Boston, MA, USA |  posted 07-18-2001 05:58 Maybe get a similar effect with Render>Clouds as your starting point? Maybe render the clouds in a channel, load as a selection and then paint with different light, desaturated colors? | 
| Paranoid (IV) Inmate From: delucia |  posted 07-18-2001 06:14 thanks for both of your answers and suggestions steve on my threads.  accually i seem to use render clouds a lot, never tried disolving them yet |