Preserved Topic: texturing affects (Page 1 of 1) |
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Paranoid (IV) Inmate From: delucia |
posted 07-18-2001 01:58
im getting a lot better with photoshop, big thanks to phil and his great tutorial that he effectively supports im looking for a way to get a good sponge paint effect for a texture im trying to create. i know noise isnt going to do it for me this time. any replys would be appriciated, need any more info, plz say so |
Paranoid (IV) Inmate From: your subconscious. (scared yet?) |
posted 07-18-2001 02:03
threep offers his little bit of advice: |
Maniac (V) Inmate From: under the bed |
posted 07-18-2001 03:44
yep, there's not going to be a 'oneclick' kinda solution. you can use noise, as 3P says...gotta play with multiple layers and get to know your blending modes....kinda like real sponge painting. |
Paranoid (IV) Inmate From: delucia |
posted 07-18-2001 04:57
good question dl-44, and i just noticed the smart assy location descriptions from both you guys, ill have to come up with something better so i fit in but i want a spongy affect for a stucco kinda texture im working on |
Paranoid (IV) Inmate From: your subconscious. (scared yet?) |
posted 07-18-2001 04:59
three looks across at dl, then says to gix: |
Paranoid (IV) Inmate From: delucia |
posted 07-18-2001 05:06
maybe mine can be *** around the corner! hmm, not "assy" enough |
Maniac (V) Inmate From: Boston, MA, USA |
posted 07-18-2001 05:58
Maybe get a similar effect with Render>Clouds as your starting point? Maybe render the clouds in a channel, load as a selection and then paint with different light, desaturated colors? |
Paranoid (IV) Inmate From: delucia |
posted 07-18-2001 06:14
thanks for both of your answers and suggestions steve on my threads. accually i seem to use render clouds a lot, never tried disolving them yet |