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Gix
Paranoid (IV) Inmate

From: delucia
Insane since: Jun 2001

posted posted 07-18-2001 01:58

im getting a lot better with photoshop, big thanks to phil and his great tutorial that he effectively supports im looking for a way to get a good sponge paint effect for a texture im trying to create. i know noise isnt going to do it for me this time. any replys would be appriciated, need any more info, plz say so

3rdperson
Paranoid (IV) Inmate

From: your subconscious. (scared yet?)
Insane since: May 2001

posted posted 07-18-2001 02:03

threep offers his little bit of advice:
"well, actually, noise could work, when combined with blurs and levels adjustments.
for more detail, look at this tutorial, and see if you can adjust it to suit your needs.
good luck!"

DL-44
Maniac (V) Inmate

From: under the bed
Insane since: Feb 2000

posted posted 07-18-2001 03:44

yep, there's not going to be a 'oneclick' kinda solution. you can use noise, as 3P says...gotta play with multiple layers and get to know your blending modes....kinda like real sponge painting.

although....why anyone would actually *want* something to look spongepainted is beyond me



?Consistency is the last refuge of the unimaginative? -- Oscar Wilde

Gix
Paranoid (IV) Inmate

From: delucia
Insane since: Jun 2001

posted posted 07-18-2001 04:57

good question dl-44, and i just noticed the smart assy location descriptions from both you guys, ill have to come up with something better so i fit in but i want a spongy affect for a stucco kinda texture im working on

3rdperson
Paranoid (IV) Inmate

From: your subconscious. (scared yet?)
Insane since: May 2001

posted posted 07-18-2001 04:59

three looks across at dl, then says to gix:
"smart-assy? no one's joking here, gix - i AM from your subconscious, and if you look under your bed.... no, on second thoughts, don't look under your bed. nothing to see there... move right along....."


Gix
Paranoid (IV) Inmate

From: delucia
Insane since: Jun 2001

posted posted 07-18-2001 05:06

maybe mine can be *** around the corner! hmm, not "assy" enough

Steve
Maniac (V) Inmate

From: Boston, MA, USA
Insane since: Apr 2000

posted posted 07-18-2001 05:58

Maybe get a similar effect with Render>Clouds as your starting point? Maybe render the clouds in a channel, load as a selection and then paint with different light, desaturated colors?

Then maybe apply the Render>lighting effects filter using the same cloudy channel for the height map? Maybe with a little noise added to make it bumpier? Could be a pretty neat base for stucco.

Or maybe render clouds in a layer, set to dissolve? Sorta a spatter paint effect?

My sense of stucco is that it is partly a color thing, partly a texture thing. Work with that concept and see where you wind up.

Gix
Paranoid (IV) Inmate

From: delucia
Insane since: Jun 2001

posted posted 07-18-2001 06:14

thanks for both of your answers and suggestions steve on my threads. accually i seem to use render clouds a lot, never tried disolving them yet

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