![]() Preserved Topic: Playing with raytrace settings (Page 1 of 1) |
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Maniac (V) Inmate From: Houston(ish) Texas |
![]() Cluttered tile room (84k) |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
![]() Hey, that's kinda nice. I need to try using something other than POV primitives. =) |
Maniac (V) Mad Scientist From: Jacks raging bile duct.... |
![]() that glass object is really cool! |
Maniac (V) Mad Scientist From: Jacks raging bile duct.... |
![]() btw I'm thoroughly amused! |
Maniac (V) Mad Scientist From: :morF |
![]() OOOOOOOOOOHHHH...um...what else is there to say. |
Bipolar (III) Inmate From: MI, USA |
![]() I put some stuff on your image, hope you don't mind some suggestions. http://people.mw.mediaone.net/jgreu/images/lighting1.jpg |
Maniac (V) Inmate From: Houston(ish) Texas |
![]() Thanks for the tips, Electro. There are already three lights in the scene; one shadowcaster and two omnis for fill. They're not placed all that well, though. I'm still trying to get a handle on lighting. I'll try deleting the omnis and putting in the ones you suggested. |
Bipolar (III) Inmate From: MI, USA |
![]() Also don't be afraid to do some post on a render. 9 times out of 10 a straight 3D render will benefit from some photoshop |
Maniac (V) Inmate From: Houston(ish) Texas |
![]() Well, I looked into the refractions. The glass actually is bending the light properly, once entering the glass, and once exiting it. Both the documentation and a few tests bear that out. |
Maniac (V) Mad Scientist From: :morF |
![]() mmmmmm...mental ray. Never have been able to afford that. Das...hows about an explanation of how to get light to refract properly, so that it passes right through and out the other side and will continue to shine, and pick up colours and blah, blah, blah. Always wanted to do that. |