I've posted a couple of other place and thought I would put here. Hope they can help someone out-
Maya Wars Episode 1: The Phantom Workspace
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In order to become proficient at any program the first thing we need to do is become comfortable with the workspace. I'm going to show you how to setup something quick and functional. By the way, this is the setup I use. There's a buzzword going around nowadays, "workflow", and you're going to find that Maya has it in spades. Workflow refers to how easy it is to utilize an application through the clever use of context sensitive menus, hotkeys, marking menus, etc.
Let's roll up our sleeves and get started. Open Maya by double-clicking on the Maya icon on your desktop. Voila, we are now presented with a viewport and a few panels and icons and all sorts of things. We're going to simplify things for a minute here. At the very top you will find the standard Winows menu items. The items on the left will remain the same throughout the application while those on the right change as we work with the various parts of Maya. Click on Display, then UI Elements, and finally choose Hide UI Elements. If you've done this correctly you should now have a full-color video presentation with THX sound that will walk you through all aspects of Maya.
No? Oh my God, what have you done? Don't worry, I'm just kidding. What you have done is hidden parts of the workspace from view. They're still there, just not visible at this time. While we have this simple layout I will show you how to navigate in your viewport and how to switch between views. First, to switch from your single viewport to a 4 viewport setup press down on your spacebar and release. If you do it again you will return to a single viewport. In the 4 viewport setup if you click in any other viewport you can then make that your single viewport by the same means. Like all 3d apps, only one viewport is active at a time. Return to your perspective viewport and make it your single viewport. Now press the spacebar and hold down. You are now presented with a master menu onscreen. To choose an item you would hold the spacebar down and click on the item you need and then make choices from the submenus if any. Now call up that master menu and go to Hotbox Controls. In the marking menu that comes up go to Show All and release your mouse. You should now have the full master menu in front of you whenever you call it up. Time to navigate in our viewport now.
Navigation in the viewports is done through the use of the alt. key and the mouse buttons. In the viewport hold the alt. key down and the left mouse button at the same time. This is how to roll in the viewport. Now you can only roll in the perspective and camera viewports, not in the orthographic views (top, side,front, etc.). The difference between an orthographic view and a perspective one is that an orthographic view does not differentiate between objects at different distances. A perspective viewport is like looking at something with the human eye. We discern the differences in distance. Getting back to navigating, now hold tha alt. key down while using the middle mouse button. This is how we pan in our viewports. This does work in all viewports. The last tool is the zoom tool and we call that up by holding down the alt. key and the left and middle mouse buttons. Now we can zoom in and out of a scene. In the manual the mouse buttons are abbreviated as such- left mouse button LMB, middle mouse button MMB. So to recap it's alt.+LMB to roll,alt.+MMB to pan, and alt.+ LMB+MMB to zoom. It's time to put our workspace back together now!
I'll go through this quickly as later on I'll go through the various parts and what their uses are, but for now let's just get a good workspace setup. Go to Display at top, then UI Elements, then choose Status Line, then do the same to choose Shelf, then Command Line, then Help Line, and finally channel box. You now have the setup I use. That's about it for now. Next time I'll talk about what the uses are for these various parts and we'll create a simple object and start working with the transform tools. Maya is a very deep program so don't get discouraged if you aren't creating Disney motion pictures right away. Give it time and study and you'll be able to do anything you want. Maya the force be with you!
Darkon the Incandescent