Preserved Topic: new blender render 2 (Page 1 of 1) |
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Maniac (V) Inmate From: soon to be "the land down under" |
posted 05-17-2001 03:31
Okay, here's the second rendition of the image I put up earlier. I fixed most of the things you guys suggested. I also added a cowling for the exposed pipes and decided to make it land based instead of space based. |
Maniac (V) Inmate From: Brisbane, Australia |
posted 05-17-2001 03:57
Comments: Looks good. An improvment on your last poasting from what I can remember. The ground and the shadow look great! |
Maniac (V) Inmate From: soon to be "the land down under" |
posted 05-17-2001 06:35
Okay, I lost that thingy behind the cockpit. You're right, it was kind of weird looking and didn't fit at all. |
Maniac (V) Inmate From: Brisbane, Australia |
posted 05-18-2001 02:27
Huh? what gives ??? I've posted two replies to this so far but none of them have shown up.. Gotta run off now but i'll be back to add something construstive later Looking good though. |
Maniac (V) Inmate From: Seatte, Warshington, USA |
posted 05-18-2001 18:54
Looking better. It looks like you used mesh modeling for this, is that right? If so I would suggest trying some nurbs(curves) or subdivision(surface) modeling on your next project. here is a great little tutorial (written for rhino, but there's nothing rhino can do that blender can't)... |