![]() Preserved Topic: new blender render 2 (Page 1 of 1)  | 
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       Maniac (V) Inmate From: soon to be "the land down under"  | 
    
       
  posted 05-17-2001 03:31
      
      Okay, here's the second rendition of the image I put up earlier. I fixed most of the things you guys suggested. I also added a cowling for the exposed pipes and decided to make it land based instead of space based.  | 
  
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       Maniac (V) Inmate From: Brisbane, Australia  | 
    
       
  posted 05-17-2001 03:57
      
      Comments: Looks good. An improvment on your last poasting from what I can remember. The ground and the shadow look great!  | 
  
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       Maniac (V) Inmate From: soon to be "the land down under"  | 
    
       
  posted 05-17-2001 06:35
      
      Okay, I lost that thingy behind the cockpit. You're right, it was kind of weird looking and didn't fit at all.  | 
  
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       Maniac (V) Inmate From: Brisbane, Australia  | 
    
       
  posted 05-18-2001 02:27
      
      Huh? what gives    | 
  
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       Maniac (V) Inmate From: Seatte, Warshington, USA  | 
    
       
  posted 05-18-2001 18:54
      
      Looking better.  It looks like you used mesh modeling for this, is that right?  If so I would suggest trying some nurbs(curves) or subdivision(surface) modeling on your next project.  here is a great little tutorial (written for rhino, but there's nothing rhino can do that blender can't)...  |