![]() Topic awaiting preservation: WIP and Shading Discussion (Page 1 of 1) |
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Maniac (V) Mad Scientist From: Rochester, New York, USA |
![]() I was inspired by the robot sig thread to actually work on drawing a robot. I have three stages to my drawing right now. My first is the sketch, the second the basic coloring of the robot, and now I am on step 3 which is shading and cleaning up. I wanted to share a little of what I am doing but I also wanted to find out how I should go about doing my shading. Right now I am still just messing around with the paint brush. I have found that using black and white on different on a light opacity doesn't work well on gimp because it only darken on different clicks. So I need to darken or lighten in one complete stoke and I can't take multiple strokes. I am no shading using a 100% opacity color and a soft brush. |
Maniac (V) Inmate From: Switzerland |
![]() Hasn't GIMP an burn/dodge tool as well? Sorry, never worked with |
Maniac (V) Mad Scientist From: Rochester, New York, USA |
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Maniac (V) Mad Scientist From: Rochester, New York, USA |
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Bipolar (III) Inmate From: Germany |
![]() From my experience in these cases, it is better to use separate layers for modelling (adding depth by highlights and shadows), rather than using the dodge and burn tools only. You simply draw with white color on one separate layer. Then you can adjust the opacity as you want. I use dodge tools for adding hotspots mostly, or well, you know when |
Maniac (V) Inmate From: under the bed |
![]() Dodge and burn have their uses - very valid ones, and ones which they are good at. |
Maniac (V) Inmate From: Switzerland |
![]() I never said that dodge/burn are the best tools for shading. But in my opinion it is |
Maniac (V) Mad Scientist From: Rochester, New York, USA |
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Paranoid (IV) Inmate From: |
![]() believe it or not...there are no magic tricks or tools that gonna make your painting look better, or give it texture... |
Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
![]() The poster has demanded we remove all his contributions, less he takes legal action. |
Maniac (V) Mad Scientist From: Rochester, New York, USA |
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Maniac (V) Mad Scientist From: Rochester, New York, USA |
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Maniac (V) Inmate From: under the bed |
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Maniac (V) Mad Scientist From: |
![]() Today is suppossed to be the last day, but I haven't seen any sign of a server name change. Although, don't be surprised if this turns into a red x. |
Paranoid (IV) Inmate From: Mexico |
![]() The problem lies in the usage of smudge in there. it doesnt really soften the transition, and often screws any sense of texture. Limit yourself with extreme usage of brushes. Dodge and burn can help for a few touch ups, but scecially the texture should be done with brushing. And honestly, its the only way (non-filtered at least) that makes it look convincing. |
Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
![]() The poster has demanded we remove all his contributions, less he takes legal action. |
Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
![]() The poster has demanded we remove all his contributions, less he takes legal action. |
Maniac (V) Inmate From: Switzerland |
![]() I gave it a try too. Just with dodge/burn no airbrush. My first attempt on a "big" |
Paranoid (IV) Inmate From: |
![]() WarMage, I wrote a low opacity tutorial once, here: http://amerasu.randomleft.com/tuts/tut_opacity.html |
Maniac (V) Mad Scientist From: Rochester, New York, USA |
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Maniac (V) Inmate From: under the bed |
![]() The important thing in Warjournal's image is that you have now an object as opposed to a colored 2D drawing. |