They both are nicely done.
however, I really don't think any fighting style input was thought on them. You really have to design the character anatomy based on its fighting style and the sort of fighting game (take Marvel vs Capcom and Soul calibur for example). Will he/she/it be a frequent energy ball variation user? Does he has fast paced attacks? Can he mutate into something else?
Characters that use no clothes are usually related to the fact that they can shapeshift their body in compensation; think of Carnage (from Spiderman) for it; complexions are just relevant where his most predominat attacks will be. A character with long ranged attacks will usually use some sort of large weapon (e.g: big swords, lances, bows, etc), having some thin yet strong arms, and he will probably have some decent agility, which means he will be not a big bulk nor a short dude. The lsit goes on, but playing often fighting games will get you the idea on it.
Your alien dude, if most of his attacks depend on his razor shaped arm, should have some sort of shield in teh other arm at least, as probably most of his attacks will be powerful yet slow; he should wear some clothes (maybe just a minimal armor covering 1/3 part of his chest) because he looks like a shape-shifting dude, which i doubt you had in mind for him. The masked guy resmebls too much Kabal, but i think he probably has some strong kick based attacks, and some defensive technique using his arms. Too acrobat, if you think about it. he should wear some sort of gauntlets on taht matter.
Heh, I guess I am getting a bit too far with all this shit. I have just been playing too much MvsC and KoF97
EDIT: I dont think yellow suist the alien dude either. How about some dull green?
__________________________________
Something else
Sexy Demoness cel
(Edited by Alevice on 04-29-2004 17:48)