Topic awaiting preservation: Level design for games - general advice? (Page 1 of 1) |
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Maniac (V) Mad Scientist From: Somewhere over the rainbow |
posted 09-22-2004 18:46
The poster has demanded we remove all his contributions, less he takes legal action. |
Maniac (V) Mad Scientist From: Somewhere over the rainbow |
posted 09-22-2004 18:51
The poster has demanded we remove all his contributions, less he takes legal action. |
Maniac (V) Mad Scientist From: |
posted 09-23-2004 17:34
For terrain, I prefer hex. |
Maniac (V) Mad Scientist From: :morF |
posted 09-23-2004 17:56
Polys |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 09-24-2004 12:00
for terrain you might consider using a heightfield. |
Maniac (V) Inmate From: Melbourne, Australia |
posted 10-04-2004 20:56
Well, you've already gotten some good technical advice so I'm just going to throw some general level design advice in here. Forgive me if this is not what you're looking for or if you've already taken these into consideration. |
Maniac (V) Mad Scientist From: Somewhere over the rainbow |
posted 10-11-2004 21:21
The poster has demanded we remove all his contributions, less he takes legal action. |