![]() Topic awaiting preservation: Level design for games - general advice? (Page 1 of 1) |
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Maniac (V) Mad Scientist From: Somewhere over the rainbow |
![]() The poster has demanded we remove all his contributions, less he takes legal action. |
Maniac (V) Mad Scientist From: Somewhere over the rainbow |
![]() The poster has demanded we remove all his contributions, less he takes legal action. |
Maniac (V) Mad Scientist From: |
![]() For terrain, I prefer hex. |
Maniac (V) Mad Scientist From: :morF |
![]() Polys |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
![]() for terrain you might consider using a heightfield. |
Maniac (V) Inmate From: Melbourne, Australia |
![]() Well, you've already gotten some good technical advice so I'm just going to throw some general level design advice in here. Forgive me if this is not what you're looking for or if you've already taken these into consideration. |
Maniac (V) Mad Scientist From: Somewhere over the rainbow |
![]() The poster has demanded we remove all his contributions, less he takes legal action. |