Long day, so I'm going to relax by rambling for a bit.
I find it soothing.
High Pass Mask
Sometimes I compliment this with Find Edges.
Depends on how big of a High Pass value I use.
Do High Pass mask, Find Edges, then Multiply them.
No biggie.
Crappy Lum
I enjoy tearing photos apart. Allows me to see the little things that add up to big badness.
Fix the little things a little at a time, and eventually it's all good.
However, I don't like it when the Lum is crappy.
But that's how it goes and it has to dealt with.
1. One kind of crappy lum comes from compression. The 'lower levels' of compression just plain suck. The only acceptable way of this that I have found of fixing this is Bicubic.
Copy
Free Transform down to 35%-50%.
Free Transform back to original size.
Works much better than I expected.
I hear that PS CS has more interpolation options, so feel free to experiment.
(A trick I learned from my days with my Amiga. Why, I'm almost surprised that it's still useful.)
2. High Pass giveth; High Pass taketh away.
For broader noise, around 3-10px, High Pass works fairly well.
You know, the opposite of using High Pass to sharpen.
Copy
High Pass
Invert
Set to Linear Light, Hard Light, or whatever.
Tweak from there.
Takes a decent chunk of noise away, but can also blow the details.
Kind of a trade-off and defeats the purpose (noise vs. detail), but I like.
Also an interesting way of softening a photo.
Exploding Data
Or, more accurately, Expand and Contract
This is a trick that I seriously adore. Started using this in my big D-Map tricks. Did you notice it?
Let's say that I want a gradient that goes Grey<>White.
Instead of doing just that, I'll go Black<>White, then Level/Curve to the range.
What this does is allow more room for tweaking.
After tweakage, the range is made proper.
Would you rather have the entire Curves dialog available or just half?
Yeah, baby. Yeah.
I've been using that same idea for things chromatic.
Grab some random photo.
Image > Mode > Lab
Levels
In Levels, go to channel a and hit Auto.
Write down the numbers.
Leave channel a in Auto.
Go to channel b and hit Auto.
Write down the numbers.
Go ahead and leave Levels with a and b Auto Levelified.
In the channels palette, both a and b should be all jaggified to the max.
Go ahead and use your favorite method to smooth it out.
For example, High Pass Mask Blurring.
Or maybe even get crazy with Smudge.
Or whatever.
When you are done smoothifying a and b, go back to the layers palette.
Add a Levels Ad-Layer.
Go to channel a and enter the numbers in the bottom two fields.
Go to channel b and enter the numbers in the bottom two fields.
If the smoothing went well, you should be looking at pretty much the same photo that you started with.
Ah, but there is a big difference.
That difference being the extra data that you tossed in when you smoothed a and b.
That extra data can seriously come in handy.
For example, fixing a variety of chromatic abberations should be *tons* easier.
Or, if you get a bit extreme with certain adjustment, you shouldn't get terribly nasty stair-stepping.
I did spend quite a bit of time with some rather nasty scans.
Using what I said at the beginning, I was able to get an acceptable Lum.
Then, by exploding the chroma, I was able to fix the funky colours.
A touch of trial-n-error aside, it was no sweat at all.
I've also used some of these tricks for photo restoration.
And then there was that one time...
Ah, I'll leave you to it.