Topic awaiting preservation: Pseudo-Mario (Page 1 of 1) |
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Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 04-07-2005 21:26
Quite a while ago, I wrote a pseudo-platformer, inspired by an entry from TwoD to one of the 20 liners: http://wraypa1.demon.co.uk/JS/Mario/port.html . However, it suffered two major problems: IE only, and only a single level . Well, I spent 15 minutes or so this afternoon fixing the first (it now works in firefox), and making an approach towards the second. I made an editor: |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 04-07-2005 21:39
drop jumps. how original. |
Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 04-07-2005 21:51
Sorry, works now. For about 2 minutes I had an evil bug. NEver found out what caused it, so bodged it |
Paranoid (IV) Inmate From: France |
posted 04-07-2005 22:52
I haven't tried the editor yet, but for sure the line 62 is NOT a good idea. You should build a long string and insert it once instead of altering the DOM tree a zillion with those document.write( ). |
Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 04-07-2005 23:01
Ah, yes, of course poi. Obviously not thinking straight atm |
Paranoid (IV) Inmate From: France |
posted 04-07-2005 23:14 |
Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 04-08-2005 01:15
To get the ball rolling... |
Paranoid (IV) Inmate From: France |
posted 04-08-2005 20:42 |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 04-08-2005 22:29
A few things could make this much easier to work with: |
Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 04-09-2005 00:12
Wow, what a compilation of holes. It was only going to be a bit of fun, but I guess it's time for a complete re-write. That's tonight booked. btw - I'm not pissed off about that, just....a little ashamed I suppose. |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 04-09-2005 00:21 |
Paranoid (IV) Inmate From: France |
posted 04-09-2005 00:26
Very good suggestions Slime. code: map=('100110000andSoOn0010').split('') Btw using the packer I made for 3DTomb II, which is a slightly enhanced version of Dithered.com : Javascript Compression, the code & datas to get your current map takes 622 bytes. |
Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 04-09-2005 00:28
Nah, it's stuff that needed to be done anyway . I'm not sure - this method is quite slow, but you're right - I probably shouldn't do a re-write. It is going to be fun, don't worry . I might have an attempt at re-writing the "ending" system - it's quite a slow method I'm implementing at the moment. Who knows - it'll be the first ever script I've actually bothered to get up to a decent standard, so I really ought to. THanks for the ideas!! |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 04-09-2005 01:17
http://www.slimeland.com/misc/slimelevel.txt |
Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 04-09-2005 01:30
poi: thanks . Good luck on the R-Type clone - that would be awesome! |
Paranoid (IV) Inmate From: France |
posted 04-09-2005 01:49
Let me precise that I'm only involved in the graphisms of that R-Type clone which is done on Nintendo's Pokemon Mini handheld console. I only have 3 shades of gray ( using dithering & flickering ), and the screen is 96x64 pixels big. |
Maniac (V) Mad Scientist From: :morF |
posted 04-10-2005 15:06
hmmm... I can't get it to load. Your site keeps timing out. Server issues I assume, so I'll try again later. |
Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 04-10-2005 16:53
Skaarjj: Yeah, sorry (connection issues, server was fine, but whatever...). Up again now |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 04-11-2005 02:03 |
Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 04-11-2005 02:38
Slime: thanks - that was the intention I felt that the concept of having to scale that first column every time you landed on the ground was a bit harsh, but meh, it's a test. |
Paranoid (IV) Inmate From: France |
posted 04-11-2005 20:54 |