Topic awaiting preservation: Grow RPG (Page 1 of 1) |
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Maniac (V) Mad Scientist From: The Demented Side of the Fence |
posted 07-30-2005 13:10 |
Maniac (V) Mad Librarian From: Seoul, Korea |
posted 07-30-2005 14:54
Pretty nifty. That's a complex series of events to work out. Took me a while to figure out the right order. |
Paranoid (IV) Mad Scientist with Finglongers From: Germany |
posted 07-30-2005 15:15
thanks for wasting an hour of my life - but the daemon died! ;-) |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 07-31-2005 00:18 |
Maniac (V) Mad Librarian From: Seoul, Korea |
posted 07-31-2005 04:27
I don't think it's possible to lose to the demon. With the way things play out, if you beat the purple dragon, you get access to the powerups that allow you to defeat the demon. |
Paranoid (IV) Inmate From: below the Eternal Potty Trainer! |
posted 07-31-2005 07:47
WHY DOES THE PURPLE DRAGON HAVE TO BE SO DAMN TOUGH!!!! I don't see how a little pixel king can scare the dragon when I CAN'T!! |
Maniac (V) Mad Librarian From: Seoul, Korea |
posted 07-31-2005 08:30
Well, that's easy. He's the king. |
Maniac (V) Mad Scientist From: Happy Hunting Grounds... |
posted 07-31-2005 11:54
Coolness! |
Maniac (V) Inmate From: PA, US |
posted 07-31-2005 22:13
That was fun. Although it did seem a bit easier, I liked this one better than the original Grow because of the "RPG" element. |
Paranoid (IV) Inmate From: below the Eternal Potty Trainer! |
posted 08-01-2005 18:56
quote:
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Paranoid (IV) Inmate From: USA |
posted 08-01-2005 20:02
Figured it out. It's easy once you check how long everything takes to max out. Then it's just put things in order so that they max out right when they need to. |
Paranoid (IV) Inmate From: below the Eternal Potty Trainer! |
posted 08-02-2005 09:20
quote:
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Maniac (V) Mad Scientist From: Happy Hunting Grounds... |
posted 08-02-2005 11:34
Or, you can think about the main character - where does he come from? *hint, hint* |
Maniac (V) Mad Librarian From: Seoul, Korea |
posted 08-02-2005 11:34
templar: If you're still having trouble, try this: at the end of an iteration, write down the levels of all of the objexts. Anything at maximum level is early enough in the sequence to grow to its full (and necessary) potential. Anything that has a number after the level hasn't grown to its maximum yet. Shuffle these items around so that they appear earlier in the sequence. Eventually you will figure out where each of the objects need to be in the sequence in order to grow to maximum level. |
Paranoid (IV) Inmate From: USA |
posted 08-02-2005 15:03
quote:
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Nervous Wreck (II) Inmate From: |
posted 08-02-2005 16:59
ok, i beat it. |
Nervous Wreck (II) Inmate From: Kennewick, WA |
posted 08-03-2005 20:51
I am now officially a grow-er and not a show-er |