Topic: My First Flash Game Pages that link to <a href="https://ozoneasylum.com/backlink?for=26523" title="Pages that link to Topic: My First Flash Game" rel="nofollow" >Topic: My First Flash Game\

 
Author Thread
zavaboy
Bipolar (III) Inmate

From: f(x)
Insane since: Jun 2004

IP logged posted posted 08-24-2005 19:21 Edit Quote

I just created this flash game within the past 24 hours. It's snake, a good starting game.

http://asylum.zavaboy.com/load.swf?load=snake_v1.swf

I drool for Flash MX 2004...

templar654
Paranoid (IV) Inmate

From: below the Eternal Potty Trainer!
Insane since: Apr 2004

IP logged posted posted 08-24-2005 19:45 Edit Quote

Thumbs Up!

DAMN ROCKS!!!!

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

IP logged posted posted 08-24-2005 21:17 Edit Quote

Not bad. A few suggestions, in case you're looking for some:

- Slow it down *just* a little bit. It's a little too fast to control well, like if you want to press two keys to do a U-turn, it's difficult to get the timing without skipping a space inbetween. (If you want to be really fancy, queue the arrow key input, so if I press up and left really fast, he first goes up and then goes left; then speed might not be such an issue for this sort of thing.)

- Give an easy way to restart after losing, like a "restart" button, preferably with a keyboard shortcut close to the arrow keys so that I can just hit, say, Enter, and I'm playing again.

- When moving the next space will cause me to crash and lose, give me just a little extra time to react (maybe twice as long as usual). This might seem like it's going too easy on the player, but it really makes the game more fun because you don't have to *fear* the edges, and you can try to go right along the edge of your old path. You'll still lose if you have nowhere to go, but it reduces random frustrating losses because, say, pressing up and then left as I described above didn't work as expected. It also makes the game more playable when you get really long, and even though you still have to think fast, it prolongs the excitement towards the end.


 

zavaboy
Bipolar (III) Inmate

From: f(x)
Insane since: Jun 2004

IP logged posted posted 08-24-2005 22:04 Edit Quote

Thanks for the input slime!

This was more of a test but nobody said I can't modify it!
I probably wont touch it for a bit due to other tasks in the day, it may actuly need to wait till tomorrow.
I'm thinking on adding a high score lists, I know how it's done, though I never really have made one yet.



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