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Modeling metaballs in 3ds: patches or meshes?
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Mmmm homemade meatballs! [i]Mauro:[/i] I'd think you'd need some serious bumbmaps and shaders to get that exact look and feel of a true meatball. Allthough I'm not sure 3D Studio or OpenGL could simulate an accurate taste and smell. But who knows with all the plugins out there... And meatballs don't melt if they are prepared the right way, don't know where you got that silly idea... Seriously, I have no idea, sorry to waste the space =P /TwoD
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