Topic: Modeling metaballs in 3ds: patches or meshes? (Page 1 of 1) |
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Maniac (V) Inmate From: |
posted 03-22-2006 21:13
'lo world. |
Maniac (V) Mad Scientist From: :morF |
posted 03-23-2006 01:13
Patches, usually, for meta-objects lke this. A patch's spline-basis allows much more fluid... fluids. |
Maniac (V) Inmate From: |
posted 03-23-2006 01:18
It makes perfect sense. |
Maniac (V) Mad Librarian From: Seoul, Korea |
posted 03-23-2006 05:54
Sorry for the noise here, but when I read that thread title I thought it said "Modeling meatballs." That put all sorts of strange images in my head. |
Maniac (V) Mad Scientist From: :morF |
posted 03-23-2006 05:58
Actually, so did I at first. Then I redread it, and it still said meatballs. Then I came back a couple of hours later and realised it said 'metaballs'. |
Maniac (V) Inmate From: |
posted 03-23-2006 08:33
So, how do I go about modeling meatballs? |
Paranoid (IV) Inmate From: London |
posted 03-23-2006 11:45
We need a Swedish person Stat! |
Maniac (V) Inmate From: |
posted 03-30-2006 20:13
"script babies worldwide" are right. |
Bipolar (III) Inmate From: |
posted 04-03-2006 16:29
quote:
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Maniac (V) Inmate From: |
posted 04-11-2006 18:42
Coolness! |
Bipolar (III) Inmate From: Sweden |
posted 04-13-2006 16:21
Mmmm homemade meatballs! |
Maniac (V) Inmate From: |
posted 04-13-2006 19:38
*throws a meatball at TwoD* |