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Writing papers again, and rock solid ones this time
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Hello world. I am still unable to edit my site for some days, no ftp access, no posting, I don't even have the time to bother finding a free host to post stuff under contraints that hurt both the visitor and me. But I am writing a few nifty papers, in french, for my class, in addition to the default OpenGL course: it turns out that I now am turning into a freak as far as gfx development is concerned (not that I was bad, but I've kind of leaped forward fast). One of them is about gfx algorithmy in general, from 2d to 3d to 2.5 d, ending with an openning on GLSL, the current advanced programming technology for graphics. And I think it manages to sum up a lot of things. It is aimed at people who have a grasp of languages like Java or C though, anybody can read it, it would bore people who have no interest in gfx or coding, and the code samples will only be useful to coders So, if you feel you can give it a worthy review, I would *much* appreciate sending a fragment of it (outline and first two pages) to someone who would act as a... beta reader? Interested? Just let me know.
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