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Writing papers again, and rock solid ones this time
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TwoD: Nah, that's just pure straight up maths, not really that hard (I mean, I wrote that when I was 13). It's slightly easier because you can solve everything the directly logical way, and it all works. The other methods are harder, because they rely upon 'tricks' that are much cleverer, but much less obvious. As an example, the collisions between two polygons is a fairly trivial bit of maths. However, finding that point in a 4d universe, in an efficient way, is very much less so! (IMHO) Mauro: Thanks very much, and please do feel free to get the hectic sections out of the way first! wrayal (oops, just occured to me, this paper is graphics only, but my general ideas still hold...I think ;P) [url=http://www.wrayal.org][img]http://www.wrayal.org/JS/asylum.JPG[/img][/url]
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