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Writing papers again, and rock solid ones this time
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Quick translation of the index: [ulist] * Introduction - on illusionism * 2d algorithmy [ulist] * Structure of a pixel * Transparency / blending * 2d transforms [ulist] * Translation * Rotation * Scaling [/ulist] * Sub-pixels / interpolation [/ulist] * 2.5d algorithmy [ulist] * The notion of 2.5d space * Bumpmaps * Displacement maps * Voxels [/ulist] * 3d algorithmy and OpenGL [ulist] * Sample modelling methods [ulist] * Explicit solids * Implicit solids * Revolution solids * Swept surfaces [/ulist] * Animation timing * The OpenGL lighting model * Procedural textures * Rendering to textures * Sample multipass effects * The rendering pipeline [/ulist] * Shaders [ulist] * An introduction to vertex shaders * An introduction to fragment shaders [/ulist] [/ulist] [img]http://www.beyondwonderland.com/data/images/sigs/devil2.gif[/img]
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