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Writing papers again, and rock solid ones this time
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So far so good. I just spotted a few phrases that sound more like a casual discussion than a paper, but it might be a difference inherent to Swiss French and French, or more likely that you know your audience won't bother. When you say that the RGB components must be clipped within [ 0 ; 255 ], and give the example [ 255 ; 0 ; 512 ], I think you should strengthen your point and say that, after the bitwise magic to combine the components, this color would actually be interpreted as [ 255 ; 2 ; 0 ]. About the blitting, you say that the back buffer is copied to the front buffer. But usually ( I mean in an application where you have access to the hardware, like in C/C++ using DirectX/OpenGL ) the two pointers are simply swapped so swapping the screens is free. But that's a good beginning. [b]TwoD:[/b] Dunno about DreamHack, but we'd like to be at the Solsoken and the Assembly. I just hope it won't compromise my possibility to enter the browser demo compo at the Assembly. [b]wrayal:[/b] Don't worry. I didn't take your remark badly. Actually I appreciate when people spot my mistakes and misspellings. [url=http://www.p01.org/][sigrotate][img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_love_small.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_charly.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_dk.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_reason.gif[/img]|[img]http://poi.ribbon.free.fr/files/p01_ozoneasylum_sig_galaxy.gif[/img][/sigrotate][/url]
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