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Topic: 20 Liners - January 08 - Dynamics (Page 4 of 4) Pages that link to <a href="https://ozoneasylum.com/backlink?for=29836" title="Pages that link to Topic: 20 Liners - January 08 - Dynamics (Page 4 of 4)" rel="nofollow" >Topic: 20 Liners - January 08 - Dynamics <span class="small">(Page 4 of 4)</span>\

 
poi
Paranoid (IV) Inmate

From: Norway
Insane since: Jun 2002

posted posted 02-01-2008 00:01

Phewww. There's a green guy dancing in the center of the map

Need to clean/optimize the code and make a proper sprite. Don't worry it can fit in 20 lines.


Thanks for the great feedback!!!



(Edited by poi on 02-01-2008 00:06)

wrayal
Bipolar (III) Inmate

From: Cranleigh, Surrey, England
Insane since: May 2003

posted posted 02-01-2008 00:07

Right...I think there's something to say first guys: I'm very impressed. Truly. We haven't seen competitiveness or activity of this rate or calibre in a while, and it's a pleasure to see. It's brought it home like rarely before why this little corner of the internet is really very special. [I also hope I haven't missed anything! Did argo submit an entry?] [It also makes me feel rather ashamed that I haven't entered one...honestly I would have done, I even started working on a more optimised flow-modelling system, but...for another time ^_^]

Also, I know everyone always says this, but I think it is uniquely true here: this was exceptionally hard to judge. Often, people say this, but everyone realises there is only one conceivable answer. Not so here. In fact, even Arthurio's entry that he asked to be diregarded was rather fun! So I must give everyone their due: great work, all of you. But a decision has to be made, so here goes! There will be comments for each later in the post.

Winner: Arthurio with A magnificent flame effect

2nd Place and special mention: MaGnA with The Invincible Rockford (sorry...it was such a close toss up for first place!)

3rd Place: poi with Castle Wolfenstein

Congratulations to all 3! Arthurio, please do the honours for next month! Also, I think there were some interesting ideas floating around in another thread about the next contest, if someone know the link that'd be awesome (pong, different size constraints etc.).

List of all entries + notes:

Arthurio:

Fireworks
A nice effect, but I'm glad you entered further ones

Bouncing balls
This was a fun piece of code, and exactly the kind of thing I hoped to see for a 'dynamics' competition. I also spent a fair bit of time picking over the nicely slimmed down code. Unfortunately, a few wayward bounces are a tad suspicious

Candle Flame
I loved this entry. It has all the classic qualities: It looks really good even to a non-programmer, it has some funky and lightweight code behind it, and it showed a great tenacity to iterative improvment. By your counting, it's 21 lines, but it's not serious - this is fun, and a lot of arguments could be had at the expense of line counts!

Walking Sim
A nice entry - pretty looking, but ultimately maybe not the best sim. It'd be interesting to see if this could be developed to model an accurate walk though!

Cubes
Again, a fun little tech demo. I'm not sure if this was intended to be an entry, but fun anyway [incidentally, 10_4 is also very fun, and quick ]

IW:

Growing tree
As ever, a lovely entry from you. Congratulations on the marriage by the way...but don't let her keep you from submitting more top entries

Poi:

Hypnoglow
A fantastic entry, and nicely improved again. Any normal month, this could well have been a show in, but no such luck this time. It would be somewhat patronising of me to comment any further, but needless to say, lovely from any perspective!

Castle Wolfenstein
Ok...maybe this one needs a little justification. A lot of people may have expected this to win. It was a fantastic script, don't get me wrong! ("stop it! You are doing impossible things! What if reality find out?!" ) In particular, I thought the map showed exactly the sort of flair that would normally win. But we know you're capable of this you've set yourself too high a standard What can I say, it was a great script, but I'd be interested to see what else could be implemented - I liked the rockford entry for example for the many simultaneous actions. Also, is there some inverse-fish eye? It kinda looks like you were linearly approximating the sin fix...congratulations anyway ^_^ (BTW....I know I said dynamics 'loosely', but....) Also, your last post was at 00:01, so...it might not have made it into the final adjudication!

MaGnA:

The Invincible Rockford
I'm sorry this couldn't win, but I did fall for the flame. This was a stunning entry, especially from a first time entrant, hence the special mention. I was pleased to see the constant refinement, and the many simultaneous actions combined with the user interaction make this a truly great script. I really hope you enter again; as with many entries this month, this could easily have come first another time!


And finally, once again, congratulations to all!



(Edited by wrayal on 02-01-2008 00:11)

poi
Paranoid (IV) Inmate

From: Norway
Insane since: Jun 2002

posted posted 02-01-2008 00:27

Congrats Arthurio. And kudos to Iron Wallaby and MaGnA. Great entries.

Iron Wallaby, I seem to remember you played a bit with Proce55ing. You should really try to use the Canvas. It opens a whole new range of possibilities to good'ole DHTML. Hopefully this month.

The refinements on the The Invincible Rockford were impressive. Cramming the rendering and a significant part of the game logic in 20 lines deserve some respect. Btw, check out the keyboard handling in Castle Wolfenstein. It's a one-liner

wrayal: Thanks for this cool topic and for reviewing all the entries.

I know, Castle Wolfenstein is not quite dynamic but it was fun to code. And the last-modified date on my ftp says 23:59. Plus I tried it online before posting here.

Arthurio
Paranoid (IV) Inmate

From: cell 3736
Insane since: Jul 2003

posted posted 02-01-2008 02:02

Yay! Thank you very much. Though I liked the last (more realistic) version 8_4 of my flame more than the 8_2.

Anyway here's what came out of the 3D experiments: A Rubik's Cube shuffler Could probably make it into 20 lines but what's the point. It was never meant to be an entry anyway. (The colors are probably incorrectly positioned.)

Great entries everyone. I really liked the design and look of the growing tree. Fantastic entries by poi of course. I thought boulder dash was going to win but whatyougonnado :P.

How do you guys feel about a 64 line game contest? Maybe 64 is a few lines too many?

Arthurio
Paranoid (IV) Inmate

From: cell 3736
Insane since: Jul 2003

posted posted 02-01-2008 03:29

If anyone's interested then here's the full list of scripts that I have uploaded for ozoneasylum. This also pretty much sums up my javascript experience in general.

iron_wallaby
Nervous Wreck (II) Inmate

From:
Insane since: Dec 2007

posted posted 02-01-2008 14:39
quote:

poi said:

Iron Wallaby, I seem to remember you played a bit with Proce55ing. You should really try to use the Canvas. It opens a whole new range of possibilities to good'ole DHTML. Hopefully this month.



In fact, I still play with Processing, and have been able to make some pretty great speed-breakthroughs with static fields lately... seems like my JS is behind the times, so yes, I'll definitely need to start exploring the possibilities of Canvas. I'll see what I can come up with for next month.

Arthurio: Why not a 20-line game contest?

(Edited by iron_wallaby on 02-01-2008 14:40)

Arthurio
Paranoid (IV) Inmate

From: cell 3736
Insane since: Jul 2003

posted posted 02-01-2008 14:49
quote:

iron_wallaby said:

Arthurio: Why not a 20-line game contest?



Lets go with 32 lines. I think this is a good balance ...

MaGnA
Nervous Wreck (II) Inmate

From: Toronto
Insane since: Jan 2008

posted posted 02-03-2008 06:19

Congratulations to Arthurio and all other contributors. Thank you wrayal for honoring my entry. poi: Respect.

Aw. Did I just use up my game entry for the dynamics category? Can I add 12 more lines an re-enter an enhanced version of this?

Arthurio
Paranoid (IV) Inmate

From: cell 3736
Insane since: Jul 2003

posted posted 02-03-2008 11:18

I'd prefer to see a new game.

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