Topic: 20 Liners - January 08 - Dynamics |
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| Author | Thread |
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Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 01-03-2008 17:52
This month's theme is: Dynamics. quote:
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Bipolar (III) Inmate From: Switzerland |
posted 01-03-2008 18:37
We can call that a "concept entry" and label it time machine |
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Nervous Wreck (II) Inmate From: |
posted 01-03-2008 22:35
Great concept. Totally all over this! |
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Bipolar (III) Inmate From: Switzerland |
posted 01-04-2008 08:58
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Paranoid (IV) Inmate From: Norway |
posted 01-04-2008 11:47
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Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 01-04-2008 14:48
Yay! Another competitor ^_^ I wonder if there are any around who only frequent the general forum but used to participate back in the day? Also, I was a fan of restricting to 20 lines - adds to the challenge. But maybe if the winner each month wants to set the line limit in addition to the topic for the following month? |
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Paranoid (IV) Inmate From: Norway |
posted 01-04-2008 18:42
Settings the line/size limit is cool too. |
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Nervous Wreck (II) Inmate From: |
posted 01-04-2008 21:38
First entry, woo! (Simulation of a growing tree counts as dynamics, right?) |
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Bipolar (III) Inmate From: Switzerland |
posted 01-05-2008 12:44
Stunning. Stop being sorry and spend some of that time with Ms. Wallaby, you just raised the challenge *that* much. |
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Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 01-05-2008 14:43
IW: Very impressive |
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Paranoid (IV) Inmate From: Norway |
posted 01-05-2008 17:09
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-07-2008 17:55
my humble try |
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Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 01-07-2008 23:44
Arthurio: Don't put yourself down; I think it's quite funky ^_^ Though that said, the more entries the better. Just one thing, if you find yourself running out of lines, consider the '?' operator, it could cut the 4 lines concerning the origin of the explosion down to 2 (easily) or 1 (with a little cheeky fiddling :P) |
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Paranoid (IV) Inmate From: Norway |
posted 01-07-2008 23:57
Nice. code: var x = Math.round(Math.random()*540)+50; if (e.pageX) x = e.pageX; var y = Math.round(Math.random()*380)+50; if (e.pageY) y = e.pageY; becomes code: var x = (e||{}).pageX||Math.round(Math.random()*540)+50;
var y = (e||{}).pageY||Math.round(Math.random()*380)+50;Notice the (e||{}) which fixes the JS error of trying to access a property of e when shoot() is called by the setInterval() |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-08-2008 02:26
thanks, I'm working on something new tho |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-08-2008 23:06
and here it is |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-09-2008 15:10
about rules ... is |
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Paranoid (IV) Inmate From: Norway |
posted 01-09-2008 16:10
I'd say 3. code: /* 01 */ try
/* */ {
/* 02 */ a[i] = b;
/* */ }
/* 03 */ catch( e )
/* */ {
/* */ // ...
/* */ }But don't worry, people won't bite your head off if you post a 25 liner. Are you sure you need to catch the exception anyway ? can't you check if b is valid or provide a default value. |
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Paranoid (IV) Inmate From: Norway |
posted 01-10-2008 05:27
Ok, so how many lines do you guys count for this very specific methods currier ? code: /* A */ for( chainThat in {methodA:1,methodB:1} )
/* */ {
/* B */ anObject.prototype[chainThat] = function( func )
/* */ {
/* C */ return function()
/* */ {
/* D */ return func.apply( this, arguments )||this;
/* */ }
/* E */ }( anObject.prototype[chainThat] );
/* */ }
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Paranoid (IV) Inmate From: Switzerland |
posted 01-10-2008 08:22
What's with getting all feely?-) |
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Nervous Wreck (II) Inmate From: |
posted 01-10-2008 11:15
I count 4 lines, though I DO consider the technique similar to using a comma to put an extra line of code in. |
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Paranoid (IV) Inmate From: Norway |
posted 01-10-2008 11:24
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Paranoid (IV) Inmate From: Switzerland |
posted 01-10-2008 11:26
I am not saying you do : I am just witnessing that many large companies use a js lib that does not care much about backwards compatibility. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-11-2008 10:53
Candle flame in 10 lines |
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Paranoid (IV) Inmate From: Switzerland |
posted 01-11-2008 10:59
Excellent Arthurio, you're getting the hang of it : it's a GAME - so, much like relationships, it's not about winning and losing, |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-11-2008 11:36
Thanks but ... awww ... you're so full of yourself quote:
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Paranoid (IV) Inmate From: Switzerland |
posted 01-11-2008 11:54
I happen to know my worth, bite me. quote:
quote:
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Paranoid (IV) Inmate From: Norway |
posted 01-11-2008 12:03
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Paranoid (IV) Inmate From: Switzerland |
posted 01-11-2008 12:08
No prob, poi, to me it's "over" - but it's important to set boundaries early on also in relationships, |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-11-2008 13:27
argo navis: wow what a reaction. Sorry I offended you but I really couldn't see any constructive criticism in the sentences that I quoted. Other than that you said that my 2. entry was sluggish. Yeah, I know. I think we much missed our intended tones of our initial posts as it so often happens on the internet. I hope you can forgive me one day. |
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Paranoid (IV) Inmate From: Norway |
posted 01-11-2008 13:37
Arthurio: you sure it's the calculation itself ? In my experience the bottleneck is usually the rendering engine. If you don't mind dropping IE compatibility, you could generate a BMP image using a data: URI*. I tested a fire effect using the one-zillion-DIV technique versus the BMP data: URI . The later was almost 20x faster. |
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Paranoid (IV) Inmate From: Switzerland |
posted 01-11-2008 13:42
Do not lend me intentions or distort them - you called me "full of yourself", don't try that again out of a humorous comment which yours was NOT, |
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Paranoid (IV) Inmate From: Norway |
posted 01-11-2008 13:47
quote: Can be bothered to check, but the comment you made right after this quote wasn't exactly positive. |
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Paranoid (IV) Inmate From: Switzerland |
posted 01-11-2008 13:50
I AM here for that and you are not adressing my question either. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-11-2008 13:52
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Paranoid (IV) Inmate From: Switzerland |
posted 01-11-2008 14:02
No real improvement there, just a different decoration : a more realistic flame looks like this, posted a few years ago. |
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Paranoid (IV) Inmate From: Norway |
posted 01-11-2008 14:04
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Paranoid (IV) Inmate From: Switzerland |
posted 01-11-2008 14:21
So, to wrap it up Arthurio : there is a third option for you to regain my respect. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-11-2008 14:22
argo navis: I apologize for improperly apologizing for reacting to a post of yours that was insulting to me. I have hard time putting this into English but I couldn't let you off with a post that in ways (imo falsely) implied my inferior understanding of this particular form of entertainment and of things that in no way concern the thread nor my entries. I've read your post a few more times now and I see now that although your post seemed insulting to me It was obviously not in your heart to mean harm and this is why I'm apologizing for my harsh reaction. |
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Paranoid (IV) Inmate From: Switzerland |
posted 01-11-2008 14:28
Peace out : I do sound cocky and arrogant and full of myself (because my smile and my heart do not show up on the web - just the words), |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-11-2008 14:31
quote:
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Paranoid (IV) Inmate From: Switzerland |
posted 01-11-2008 14:38
Check my previous post that expresses clearly how much I value your work (end of page 1) |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-11-2008 15:24
argo navis: Ahh ... enough with the flattery |
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Paranoid (IV) Inmate From: Norway |
posted 01-11-2008 15:36
For anything related to transformations, blitting, etc... Canvas is king. |
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Nervous Wreck (II) Inmate From: |
posted 01-14-2008 14:38
Kick ass, Arthurio. I like the effect, and I am duly impressed by the iterative improvement you have been displaying! |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-14-2008 21:12
Thank you very much kind sir |
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Paranoid (IV) Inmate From: Norway |
posted 01-14-2008 23:43
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-15-2008 00:14
poi: thanks ... btw ... looks like the calculation may easily take a lot more time than displaying the picture ... CPU load drops to 0 once the frames have been generated and stored in cache |
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Paranoid (IV) Inmate From: Norway |
posted 01-15-2008 01:28
Normal, once you've cached the images, the browser only has to do one redraw per frame. Redraws are very fast. What's slow is when the browser needs to reflow the document. In your case it shouldn't happen since you forced the resolution of the image in CSS. Anyway one or two reflows per frame is fine too. It's a shame the number of reflows and redraws is little exposed in browsers. code: var[9][++var[3]%60]=getElementById('image').src=var[9][var[3]%60]||getmage(var[3]%60); |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-15-2008 02:11
thanks code: document.getElementById("image").src = vars[9][Math.floor((vars[3]=(vars[3]+Math.PI/60)%(Math.PI*2))*60)] = vars[9][Math.floor(vars[3]*60)]||getImage()
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Paranoid (IV) Inmate From: Switzerland |
posted 01-15-2008 12:10
Mhhhyeah, good stuff. Colourful and well drawn, realistic. Thumbs up. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-16-2008 19:28
I know there are 2 more weeks to go but where are your entries poi and argo navis? :P I want to be inspired |
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Paranoid (IV) Inmate From: Norway |
posted 01-16-2008 19:35
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Maniac (V) Mad Librarian From: Seoul, Korea |
posted 01-17-2008 03:02
Arthurio: nice flame, but it runs like molasses on my computer. I guess it's very processor intensive, and my processor ain't all that quick. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-17-2008 09:31
Well yeah, the first 20-30 seconds or so it's basically loading but it gets a lot faster after that. |
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Paranoid (IV) Inmate From: Switzerland |
posted 01-17-2008 12:29
Canvas doesn't seem too bad for pixels, lookie, Some good examples of Canvas in action. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-17-2008 13:06
What browser/version are you using? |
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Paranoid (IV) Inmate From: Norway |
posted 01-17-2008 14:24
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Paranoid (IV) Inmate From: Switzerland |
posted 01-17-2008 14:44
Works a threat in Mozilla/5.0 (Windows; U; Windows NT 5.1; fr; rv:1.8.1.11) Gecko/20071127 |
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Paranoid (IV) Inmate From: Norway |
posted 01-17-2008 15:42
Oh, glad to see it's in FF2! |
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Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 01-22-2008 20:48
Hey guys, |
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Paranoid (IV) Inmate From: Umeå, Sweden |
posted 01-22-2008 21:36
quote: I'd say you should count only the lines that actually contain executable code. Neither the "try{" nor the "}catch(e){" part does anything in and of themselves. I don't think a "try{}catch(e){}" should count as two lines, since it doesn't affect the program at any point. |
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Paranoid (IV) Inmate From: Switzerland |
posted 01-22-2008 22:51
It completely does instead : it simply is a conditional operator like "for, if" and the likes - what's that to say? That if an else |
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Paranoid (IV) Inmate From: Umeå, Sweden |
posted 01-22-2008 23:41
quote:
code: if(expr)
stmt1;
else
stmt2;
code: try{
stmt1;
stmt2;
}catch(e){
stmt3;
}finally{
stmt4;
}I think stmt1, stmt2, stmt3, stmt4 are what counts, because they are what code is actually executable. code: /* A */ for( chainThat in {methodA:1,methodB:1} )
/* */ {
/* B */ anObject.prototype[chainThat] = function( func )
/* */ {
/* C */ return function()
/* */ {
/* D */ return func.apply( this, arguments )||this;
/* */ }
/* E */ }( anObject.prototype[chainThat] );
/* */ }
code: 1: for( chainThat in {methodA:1,methodB:1} )
2: anObject.prototype[chainThat] = function( func ) {...} ( anObject.prototype[chainThat] );
3: return function() {...}
4: return func.apply( this, arguments )||this;because B and E are a declaration-application pair, in one single expression, that is not a list expression. To illustrate what I mean better, consider the line count if it was split out to a separate declaration. The line count for that should be exactly equivalent to the line count for this: code: /* */ function fn( func )
/* */ {
/* C */ return function()
/* */ {
/* D */ return func.apply( this, arguments )||this;
/* */ }
/* */ }
/* A */ for( chainThat in {methodA:1,methodB:1} )
/* */ {
/* B */ anObject.prototype[chainThat] =
/* E */ fn( anObject.prototype[chainThat] );
/* */ }
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Paranoid (IV) Inmate From: Switzerland |
posted 01-23-2008 02:07
I personally wouldn't even challenge it if it wasn't worth it. |
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Paranoid (IV) Inmate From: Norway |
posted 01-23-2008 02:53
yup having more discussions in |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-26-2008 22:05
Made a little gadget. Not much visually. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-27-2008 02:38
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Paranoid (IV) Inmate From: Switzerland |
posted 01-27-2008 12:48
Good stuff all the way. The 3d effects reminds me of some "sunflower" OpenGL app I have made, which I may make public or not. |
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Paranoid (IV) Inmate From: Norway |
posted 01-27-2008 21:44
It's time for some |
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Paranoid (IV) Inmate From: Switzerland |
posted 01-27-2008 21:53
And probably not in Opera 9.2, it works strangely for me in that browser (it's not as smooth as in your screencap, gets a bit crippled). |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-27-2008 22:34
Wow code: ( (788-j*287)%1337 ) |
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Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 01-27-2008 22:40
poi: It works in my Firefox 3.0 Alpha (assuming what it displays is correct - it looks close to your screencap ^_^) It doesn't however work in safari (expected :P). Just a couple of things: |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-27-2008 22:51
ahh yes ... works with my ff3 too ... almost the same as in opera 9.50b but there's some glow on the bottom of the canvas and the image looks much smoother (better) ... same thing that happens in ff and opera with embedded images only in reverse ... pixelated in opera, smooth in firefox |
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Paranoid (IV) Inmate From: Norway |
posted 01-27-2008 23:09
Oh nice about Firefox 3. I tried a previous ( aka broken ) version of my script without success in it and only tried in Firefox 2 since then. |
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Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 01-27-2008 23:22
I see...nice, I'd been looking at the chaining mechanism. Also prefer the new mechanism for the mouse - makes it give fewer super-erratic oscillations for me. |
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Paranoid (IV) Inmate From: Norway |
posted 01-28-2008 02:29
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-28-2008 10:19
poi: to get it working with ff2 you just need to edit line 09: |
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Paranoid (IV) Inmate From: Norway |
posted 01-28-2008 14:34
Oh, thanks! quote: |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-28-2008 14:56
quote:
code: ([1,2,1+2])[3] I think the 1+2 may get evaluated, no? |
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Paranoid (IV) Inmate From: Switzerland |
posted 01-28-2008 14:57
(very quick one : ALL browsers with Canvas violate the spec in one or many ways, see tech notes of a very nice Canvas game engine called "canvex") |
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Paranoid (IV) Inmate From: Norway |
posted 01-28-2008 19:19
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-28-2008 19:20
Theory confirmed. code: true?(([1,2,alert("asd")])[3]):alert("bla");
code: false?(([1,2,alert("asd")])[3]):alert("bla");
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Paranoid (IV) Inmate From: Norway |
posted 01-28-2008 20:14
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-28-2008 20:16
3-4 days to go ... plenty of time ... don't be shy |
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Paranoid (IV) Inmate From: Umeå, Sweden |
posted 01-28-2008 21:11
quote: Well, most of your 20 liners seem to have something to do with graphics. I'm not a graphics guy. In fact, I know pretty much nothing about rendering and image manipulation. I can write a state machine parsing code into a tree structure (probably needing more than 20 lines unless the grammar is dead simple, though |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-28-2008 22:17
obviously not for the challenge ... just fooling around |
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Paranoid (IV) Inmate From: Norway |
posted 01-28-2008 22:36
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-28-2008 22:50
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Paranoid (IV) Inmate From: Norway |
posted 01-28-2008 23:00
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Obsessive-Compulsive (I) Inmate From: Toronto |
posted 01-29-2008 06:55
OK, here's my first contribution to something like this, ever |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-29-2008 08:50
Definitely something original in the context of 20 liners! Doesn't look too dark to me. |
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Paranoid (IV) Inmate From: Norway |
posted 01-29-2008 09:21
Neat. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-29-2008 10:39
poi: thx, backface culling did it |
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Paranoid (IV) Inmate From: Umeå, Sweden |
posted 01-29-2008 10:57
quote:
code: conditionexpr ? truthypathexpr : falsypathexpr If you try to use statements of any kind in any of the expressions, you will find the code gives a syntax error. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-29-2008 12:12
try code: true?alert("asd"):alert("bla");
code: var a = 0;
1==2?alert("true"):(a=2);
alert(a); |
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Paranoid (IV) Inmate From: Norway |
posted 01-29-2008 12:58
Arthurio: which is the normal behavior of the ternary operator, as Liorean said: code: condition?expressionIfTrue:expressionIfFalse; Of course expressionIfTrue and expressionIfFalse can include function calls and even code blocks, but it must be a single statement/expression ( which can include , ). |
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Obsessive-Compulsive (I) Inmate From: Toronto |
posted 01-29-2008 18:32
Arthurio: Thanks for the suggestion about the ternary conditional operator instead of ifs. Is there a way I could capture mouse position without wasting too many lines? |
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Nervous Wreck (II) Inmate From: Toronto |
posted 01-29-2008 18:38
Make that 16; I should probably have counted the "g = { ..." as well. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-29-2008 18:56
quote:
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Paranoid (IV) Inmate From: Norway |
posted 01-29-2008 20:32
MaGnA: Nice optimizations. code: Array.prototype.every = Array.prototype.every||function( callback, that )
{
for( var i=0; i<this.length && callback.call( that||this, this[i] ); i++ );
return i==this.length;
}This at least makes the script work in Opera 9.5, but thows in IE7. Will try to figure why. code: element.onmousemove = function( event )
{
var event = window.event||event;
window.mouse =
{
x:event.offsetX||event.pageX,
y:event.offsetY||event.pageY,
b:event.which||event.button?true:false
}
}Where element is an overlayed element on top of the area you want to capture the mouse. |
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Paranoid (IV) Inmate From: Norway |
posted 01-29-2008 21:09
Got it. IE7 doesn't like: code: foo( undeclaredVariable=expression ) To get the script to work, declare k, ci and d or place them in the g global game object to not loose any line |
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Paranoid (IV) Inmate From: Umeå, Sweden |
posted 01-29-2008 21:34
quote: Which consists of three expressions. A function call is not a statement, it's an expression. code: true?true:return false;
code: if(true)
true;
else
return false;
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Paranoid (IV) Inmate From: Umeå, Sweden |
posted 01-29-2008 21:58
quote: And on ES4 track, and supported by WebKit. quote: Strange. It works well enough in IE7 when trying to analyse it like this: code: var a=[];
alert(1+' '+Array.prototype.every);
Array.prototype.every = function( callback, that ){
alert('every!\n'+this.length);
for( var i=0; i<this.length && callback.call( that||this, this[i] ); i++ );
return i==this.length;
}
alert(2+' '+Array.prototype.every);
[0,1,2,3,4,5].every(function(x,y){alert([x,y]);a.push(x+':'+y);return true;});
a.join('\r');
quote: JavaScript being Mozilla's version of ECMAScript, I'd say Mozilla is the standardising organisation. They're driving the ES4 process, too, so expect JavaScript1.6-1.9 additions to be included in the ES4 standard library. quote: You're not alone. |
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Paranoid (IV) Inmate From: Norway |
posted 01-29-2008 22:08
The lack of every method was not the only breaking in IE7. IE7 also chocked on undeclared variables. See my previous post. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-29-2008 22:25
liorean: ok thx for the explanation |
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Paranoid (IV) Inmate From: Norway |
posted 01-29-2008 23:18
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Nervous Wreck (II) Inmate From: Toronto |
posted 01-29-2008 23:22
quote:
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Paranoid (IV) Inmate From: Norway |
posted 01-29-2008 23:41
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-30-2008 00:04
Still just fooling around... |
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Nervous Wreck (II) Inmate From: Toronto |
posted 01-30-2008 06:55
poi: I've incorporated your every() and (uninitialized = expr) fixes. The code size gone up to 19 lines now. I guess I won't bother trying to add mouse support now |
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Paranoid (IV) Inmate From: Norway |
posted 01-30-2008 09:21
Arthurio: looks like you're having fun. Keep going |
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Paranoid (IV) Inmate From: London |
posted 01-30-2008 11:05
I've been following this thread fervently guys, it's been one of the best 20 liners in Years! Well done all. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-30-2008 15:35
1 day left ... plenty of time |
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Nervous Wreck (II) Inmate From: Toronto |
posted 01-30-2008 21:43
quote:
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Paranoid (IV) Inmate From: Norway |
posted 01-30-2008 22:21
I believe we have a winner. code: #preload
{
position:absolute;
top:0;
left:0;
overflow:hidden;
width:0;
}This way the content to preload is not visible but browser still load the resources in the children elements. |
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Paranoid (IV) Inmate From: Norway |
posted 01-31-2008 21:59
What about a trip to Castle Wolfenstein in 14 lines ?
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Paranoid (IV) Inmate From: cell 3736 |
posted 01-31-2008 22:21
*poking server* what is the time? |
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Nervous Wreck (II) Inmate From: Toronto |
posted 01-31-2008 22:40
poi: Just as I was planning to add keyboard support... Tsk tsk tsk... Even if I add VR helmet support, mine won't approach the coolness of what you've got here. Awesome last minute entry! |
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Nervous Wreck (II) Inmate From: |
posted 01-31-2008 23:20
Poi -- Very compact and quite speedy too -- wish we could get rid of that fisheye, though! (I'd poke it myself, but I never quite have the time XD) I need to download Opera to try your other entry... |
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Paranoid (IV) Inmate From: Norway |
posted 02-01-2008 00:01
Phewww. There's a green guy dancing in the center of the map |
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Bipolar (III) Inmate From: Cranleigh, Surrey, England |
posted 02-01-2008 00:07
Right...I think there's something to say first guys: I'm very impressed. Truly. We haven't seen competitiveness or activity of this rate or calibre in a while, and it's a pleasure to see. It's brought it home like rarely before why this little corner of the internet is really very special. [I also hope I haven't missed anything! Did argo submit an entry?] [It also makes me feel rather ashamed that I haven't entered one...honestly I would have done, I even started working on a more optimised flow-modelling system, but...for another time ^_^] |
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Paranoid (IV) Inmate From: Norway |
posted 02-01-2008 00:27
Congrats Arthurio. And kudos to Iron Wallaby and MaGnA. Great entries. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 02-01-2008 02:02
Yay! Thank you very much. Though I liked the last (more realistic) version 8_4 of my flame more than the 8_2. |
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Paranoid (IV) Inmate From: cell 3736 |
posted 02-01-2008 03:29
If anyone's interested then here's the full list of scripts that I have uploaded for ozoneasylum. This also pretty much sums up my javascript experience in general. |
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Nervous Wreck (II) Inmate From: |
posted 02-01-2008 14:39
quote:
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Paranoid (IV) Inmate From: cell 3736 |
posted 02-01-2008 14:49
quote:
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Nervous Wreck (II) Inmate From: Toronto |
posted 02-03-2008 06:19
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Paranoid (IV) Inmate From: cell 3736 |
posted 02-03-2008 11:18
I'd prefer to see a new game. |