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*bump*. I will soon open source this one in any event - in February, sometime around v 0.5 or something. I have developed it as a full-blown (java) application already, and by then the "carpentry" will be solid enough to invite other developers to join "hands". The final solution will use : - distributed computing - jogl for OpenGL compatibility - and java clients for Universal portability See http://download.java.net/media/jogl/demos/www/ Water (Procedural Texture Physics) To get a "feel" of what it will become. Kindly note I am toying with this - for free - in partnership with huge Tsunami research labs, in an effort to provide the definitive solution for Tsunami visualization, forecast, and reconstruction.
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