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warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 10-25-2015 09:44

Been working on something for awhile. Came up with a data structure and algorithm for maps in n-dimensions. Hypercubes and more. I have been thinking about what this method is called because I'm sure it has been used before. I think the best way to describe it would be a graph with n-nodes and n-connections. Not quite n-connections, like each node can have at most x*2+y*2-4 connections.

I'm curious is any of you good folks can think of any games that have a graph node mapping system that actually takes advantage of the arbitrariness of connections? Very curious to see what other folks may have done with such a system in a game. I started Googling about an hour ago, getting plenty of graphs, but none for actual games just yet.

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