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Dracusis
Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 05-03-2003 02:41

http://www.nonoche.com/tron/frenzirynth.html

It you get to the higher levels they even doll out some meds for you.

InI
Paranoid (IV) Mad Scientist

From: Somewhere over the rainbow
Insane since: Mar 2001

posted posted 05-03-2003 02:50

The poster has demanded we remove all his contributions, less he takes legal action.
We have done so.
Now Tyberius Prime expects him to start complaining that we removed his 'free speech' since this message will replace all of his posts, past and future.
Don't follow his example - seek real life help first.

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 05-03-2003 02:55

Wow, the concepts behind that game are really cool. 3D is used to its full advantage there.

Dracusis
Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 05-03-2003 05:17

Shockwave 3D has it's uses and I think that game speaks well for it.

I'm sure 3D is better in Java but Shockwave does use OpenGL or DirectX and well, it is quite flexable for the kind of 3D you'd want to use on the web IMHO.

I'm not sure I undestand where you comming from with the filesize argument though. The biggest parts of 3D would be the models and the textures. Regardless of weather your using shockwave or java, both of those elements will still take up the same ammount of disk space.

Anyways, does it really matter what tools were used to do the job? As long as it works and works well then I'd say it's a job well done. Havng power is one thing, but if your not using that power then it's just a waste.

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