![]() Topic awaiting preservation: Refraction (Page 1 of 1) |
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Paranoid (IV) Inmate From: Darkside of the Moon |
![]() Go ahead and boot up the ol' PS2. Yep thats what I'm lookin for. |
Maniac (V) Inmate From: under the bed |
![]() So....... |
Maniac (V) Mad Scientist From: :morF |
![]() Realistic refractions from cubes are notoriusly hard ot reproduce. I think you'd be best served by trying to get your hands on something similar and observing the way the light plays through it...or you could just get a degree in physics and calculate it manually...if it comes to that always remember that the index of refraction for glass is 1.75 |
Paranoid (IV) Inmate From: Darkside of the Moon |
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Paranoid (IV) Inmate From: The Lair |
![]() or better yet, get 3D Studio Max or something similar and do ur cube thing ina matter of minutes (if u know what ure doing) or hours (if u dont know what youre doing) |
Bipolar (III) Inmate From: Trumansburg, NY, USA |
![]() If you want to learn about the actual math behind refraction, head to your local Physics class. It's pretty low level stuff. The angle of refraction depends on the substance you've got it going through though. (You need to know it's index of refraction.) |
Maniac (V) Mad Scientist From: |
![]() trueSpace 3.2 can do it - and it's free |
Paranoid (IV) Inmate From: columbus, ohio, usa |
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Lunatic (VI) Mad Scientist From: Massachusetts, USA |
![]() This is *exactly* what raytracers are for =) |
Nervous Wreck (II) Inmate From: Vancouver, BC Canada |
![]() Ok... HERE'S a thought!... |
Maniac (V) Mad Scientist From: |
![]() Bah! Guest is ruining some of my fun. Doing such a thing with a 3d prog can be tricky. You won't see just an image on a plane behind the object, but stuff "outside" of the plane. Takes more thought than an object and a plane with an image. |
Paranoid (IV) Inmate From: Darkside of the Moon |
![]() Warjournal! Get your fingers typing! Thats exactly what I'm lookin for! |
Paranoid (IV) Inmate From: columbus, ohio, usa |
![]() I knew it! I knew it! |
Maniac (V) Inmate From: The Land of one Headlight on. |
![]() ^ That would be MR. MACHINE to you and the rest of us. =) |
Nervous Wreck (II) Inmate From: Vancouver, BC Canada |
![]() Hey Wj... Don't forget to address the issue of how changing the perspective on the cube changes how the D-map should be made. The sample image you've posted shows only one possible angle; which dictates how the refracted lines of the cube are broken up. With each perspective this will change, so a "formula" may need to be developed/explained to compenstae for the perspective variations. |
Maniac (V) Mad Scientist From: |
![]() Actually, Guest, you've hit one of the major downfalls of what I have in mind. It's set in stone, as it where. But you knew that, didn't you? You can't fool me, you old goat. Heh. |
Nervous Wreck (II) Inmate From: Vancouver, BC Canada |
![]() Oh you know me SO well. hehe |
Paranoid (IV) Inmate From: Darkside of the Moon |
![]() Ok yeah, but most of the people who look at it aren't gonna be stoping, doing advanced physics and then e-mail me and say, "HA HA! Your image is off by -0.05648892E2!" |
Maniac (V) Mad Scientist From: |
![]() Right now, it's not going at all. Dealing with family business, and it's very not pretty. |
Bipolar (III) Inmate From: Rapla, Estonia |
![]() as far as i know actual cube refraction isn't as pretty |
Paranoid (IV) Inmate From: Darkside of the Moon |
![]() Aha but I'm not going to be putting Biker Chick behind this, I'm just gonna be doing some uber-trendy junk. |