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Preserved Topic: Patches and splines, nurbs (Page 1 of 1) Pages that link to <a href="http://ozoneasylum.com/backlink?for=11512" title="Pages that link to Preserved Topic: Patches and splines, nurbs (Page 1 of 1)" rel="nofollow" >Preserved Topic: Patches and splines, nurbs <span class="small">(Page 1 of 1)</span>\

 
warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 06-23-2001 05:52

Uh-oh... I've discovered a new dimension. Oooh.... Ahhhh... Now that's cool. That's for me!

But I'm curious. Nurbs. I haven't played with nurbs yet. So, how to nurbs and patches compare? Like, when are patches better than nurbs and visaversa?

Patches still kind of blow my mind. Why, back in my day...

Veneficuz
Paranoid (IV) Inmate

From: A graveyard of dreams
Insane since: Mar 2001

posted posted 06-24-2001 22:37

You can use both nurbs and patches for everything, it comes down to what you like most. I have seen incredible scenes done with both nurbes and with patches...


warjournal
Maniac (V) Mad Scientist

From:
Insane since: Aug 2000

posted posted 06-25-2001 06:46

From what I've seen so far, it looks to me like nurbs are the next step beyond patches. That's my observation so far. I haven't really dug too deep into either of them yet.

I'll keep at it.

Drakkor
Maniac (V) Inmate

From: Seatte, Warshington, USA
Insane since: Dec 2000

posted posted 06-25-2001 07:30

You'll get better rounded surfaces with nurbs than with patches. I like nurbs better because I've always had better luck with splines. They still don't compare to subdivision surfaces (which are a pain to use in my opinion, but result in great 'organic' renders).




-It never hurts to always be right-

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