hey,
interesting question, i use brazil and the scanline render engine. The scanline renderer is pretty good i guess, the quality is ok and since 3.1 there are loads of anti-aliasing options i tend to use that while im messing around with stuff and if i want a clean looking render on a scene where im already happy with the lighting, like that ever happens.
Brazil is a great idea, but its so sloooooow, cos it has to solve all its equations mathematically as opposed to exactly .unlike mental ray. The splutterfish website will explain all of this if you want to know about it. but the end result can be fairly good, i mean they can be amazing but i just don't have the horsepower.
Radiosity has been replaced with global illumination, which is like radiosity and caustics all rolled into one.
This allows indirect lighting [bounced light] , caustics, and volumetrics all from the GI section of the render engine. The skylight option is really cool as well, you don't actually need any lightsources in a scene just the sky.
im sure someone like das knows more about this than i do. you do end up with grain though, which is due to the way it all works im afraid.
some stuff i did with brazil: here this is a cornel box with the primary light source turned off, you can see that its not actually rendered it all cos my comp crashed [common occurance .
This is a mug obviously here also
: :Relain: :
edit:need to include the actual message
[This message has been edited by Relain (edited 08-24-2001).]