![]() Topic awaiting preservation: Fifth Floor- Textures and magic... (Page 1 of 1) |
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Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
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Maniac (V) Mad Scientist From: |
![]() What prog? |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
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Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
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Neurotic (0) Inmate Newly admitted |
![]() *ahem* |
Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
![]() hehehe-- shut up, damnit! |
Maniac (V) Mad Scientist From: The Demented Side of the Fence |
![]() It thought this one is in order. |
Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
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Maniac (V) Mad Scientist From: 127 Halcyon Road, Marenia, Atlantis |
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Paranoid (IV) Inmate From: westernesse |
![]() also yeah its kinda vital what shape you're trying to skin is that is if bryce handles mapping like Max. |
Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
![]() Ok, start by placing you image, in the image library. A quick way to do this is click the create > "2d picture object" > click on one of the open spaces > import your image. Then you can just cancle. Next, select your model, and choose material. Then beside the title "diffuse color" click on one of the circles. This will bring up a box where you can choose your diffuse map. Start by clicking on the "p" in the lower left corner - this tells it to use an image, then click on the down arrow in the top right corner, to select the image from the library. |