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Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 04-08-2002 18:54

Made use of the media-photon feature that POV-Ray 3.5 beta has. Render time was around 40 hours or so.



Comments?

InI
Paranoid (IV) Mad Scientist

From: Somewhere over the rainbow
Insane since: Mar 2001

posted posted 04-08-2002 19:11

The poster has demanded we remove all his contributions, less he takes legal action.
We have done so.
Now Tyberius Prime expects him to start complaining that we removed his 'free speech' since this message will replace all of his posts, past and future.
Don't follow his example - seek real life help first.

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 04-08-2002 19:38

wooooohooo!
excellent! awesome! incredible!

though there is not much to see from the surface, how did you make that?

Dracusis
Maniac (V) Inmate

From: Brisbane, Australia
Insane since: Apr 2001

posted posted 04-08-2002 20:37

40 madda futin hours!

What are you running on slime? Valves!

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 04-08-2002 23:39

dracusis, povray may be one of the coolest and most structured raytracers but it also is definitely one of the slowest too. cause it has to do VERY much mathematical calculations. its a pure native raytracer. no hardware support nothin.
especially when you are doing things with media as slime is doing here, things are gettin real slow...

kromaZ
Bipolar (III) Inmate

From: Adanac
Insane since: Oct 2000

posted posted 04-09-2002 00:02

40 hours rendering time???

I don't get it.....you can do the same image in Bryce in about 5 min.
or Lightwave, Strata etc. or most other 3d apps.

I think it was Newtek (Lightwave) who hit the nail on the head with....

Work Hard, Render Fast, Retire Young....(or something like that



eyezaer
Lunatic (VI) Mad Scientist

From: the Psychiatric Ward
Insane since: Sep 2000

posted posted 04-09-2002 00:15

looks sweet... wow... thats like, *counts on fingers and toes* um... just about 1.7 days!

. . .

Schitzoboy
Paranoid (IV) Inmate

From: Yes
Insane since: Feb 2001

posted posted 04-09-2002 04:45

Grumble, as far as I know NO renderers have hardware support (openGL and stuff is just used to preview it while you model) And I think povray is pretty fast as well. Fast for a raytracer that is.Pretty much all the high end apps use scanline rendering which is a lot faster than raytracing.

I could be wrong though

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 04-09-2002 08:37

Yeah, I'm not sure how the more professional programs render things like media so fast. Triangle meshes I can understand, but if you want media to be accurate, I have no idea how you could speed it up so much.

Just to be fair, POV-Ray could have done this image a lot faster if I was willing to settle for innacuracy, but I like knowing that my image looks *exactly* as it would in real life.

(except, perhaps, for the bubbles, which some people mentioned should be jellyfish-shaped. =)

Anyway, thank you everyone. Grumble, what did you mean by your first question?

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 04-09-2002 15:21

schitzo, afaik 3dsm for example makes use of the "heidi" engine that comes with the pentium 3+ processors.
there is a similar engine in the athlon processors.
but im not 100% sure about this.

slime, the surface you see from below, is it ripples?

InI
Paranoid (IV) Mad Scientist

From: Somewhere over the rainbow
Insane since: Mar 2001

posted posted 04-09-2002 15:30

The poster has demanded we remove all his contributions, less he takes legal action.
We have done so.
Now Tyberius Prime expects him to start complaining that we removed his 'free speech' since this message will replace all of his posts, past and future.
Don't follow his example - seek real life help first.

GRUMBLE
Paranoid (IV) Mad Scientist

From: Omicron Persei 8
Insane since: Oct 2000

posted posted 04-09-2002 15:41

ok ini, you may be right.
i just thought because 3dsm asked me if i want to make use of my processors heidi engine when i installed it.

Slime
Lunatic (VI) Mad Scientist

From: Massachusetts, USA
Insane since: Mar 2000

posted posted 04-10-2002 19:22

The surface has a normal defined by the f_ridged_mf function in "functions.inc". Look it up in the documentation; it takes a little fiddling usually to get it to be useful.

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