Topic awaiting preservation: Rendering (Page 1 of 1) |
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Bipolar (III) Inmate From: Canada |
posted 05-06-2002 21:19
Ok I made a cylinder, then I Modified it with 'Edit Mesh' |
Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
posted 05-06-2002 21:39
Well.. the problem is clear. They need map coordinates. To fix it, give them map coordinates. |
Paranoid (IV) Inmate From: Kansas City, MO USA |
posted 05-07-2002 01:37 |
Maniac (V) Mad Scientist From: :morF |
posted 05-07-2002 03:35
and a cookie...in fact...aaahhh...why not! I'll bake up a batch of my special 'Chocolate and Black Pill' flavoured cookies! |
Maniac (V) Inmate From: Houston(ish) Texas |
posted 05-08-2002 17:02
You can also use the 'built in' coordinates. Go back in the object's history to the cylinder creation, and check the check-box that says something like 'use mapping coordinates' (I don't have Max installed here, but it's something like that). |
Paranoid (IV) Inmate From: Kansas City, MO USA |
posted 05-11-2002 19:00 |
Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
posted 05-11-2002 21:08
In max 4, click on the modify tab, then scroll down the "Modifier List" menu until you get to the "UV Coordinate Modifiers" its the second one. In max 3, it'll be in the user manual, might be under a similar name. |
Paranoid (IV) Inmate From: Kansas City, MO USA |
posted 05-13-2002 04:31 |
Maniac (V) Mad Scientist From: |
posted 05-13-2002 04:54
http://cschell.com/tutorials.html?skinmaxtut |
Maniac (V) Mad Scientist From: :morF |
posted 05-14-2002 07:34
nope...MAX 3 comes with Unwrap UVW built in....Where as 3D Studio VIZ doesn't. Hmmm...a third party UVW unwrapper would work....Try TrU-V. |