![]() Topic awaiting preservation: Rendering (Page 1 of 1) |
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Bipolar (III) Inmate From: Canada |
![]() Ok I made a cylinder, then I Modified it with 'Edit Mesh' |
Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
![]() Well.. the problem is clear. They need map coordinates. To fix it, give them map coordinates. |
Paranoid (IV) Inmate From: Kansas City, MO USA |
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Maniac (V) Mad Scientist From: :morF |
![]() and a cookie...in fact...aaahhh...why not! I'll bake up a batch of my special 'Chocolate and Black Pill' flavoured cookies! |
Maniac (V) Inmate From: Houston(ish) Texas |
![]() You can also use the 'built in' coordinates. Go back in the object's history to the cylinder creation, and check the check-box that says something like 'use mapping coordinates' (I don't have Max installed here, but it's something like that). |
Paranoid (IV) Inmate From: Kansas City, MO USA |
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Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
![]() In max 4, click on the modify tab, then scroll down the "Modifier List" menu until you get to the "UV Coordinate Modifiers" its the second one. In max 3, it'll be in the user manual, might be under a similar name. |
Paranoid (IV) Inmate From: Kansas City, MO USA |
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Maniac (V) Mad Scientist From: |
![]() http://cschell.com/tutorials.html?skinmaxtut |
Maniac (V) Mad Scientist From: :morF |
![]() nope...MAX 3 comes with Unwrap UVW built in....Where as 3D Studio VIZ doesn't. Hmmm...a third party UVW unwrapper would work....Try TrU-V. |