Topic awaiting preservation: Water Glare Test (about 100k) (Page 1 of 1) |
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Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
posted 10-15-2002 02:04
Alright, a friend of mine was asking how to make a glare effect. Without using multiple lights or a texture map (so that the glare only shows from some angles, but from others, theres no ultra bright spots.) |
Paranoid (IV) Mad Scientist From: Omicron Persei 8 |
posted 10-15-2002 10:37
looks nice, but i think the sharpness/blurryness of the water doesnt fit to the land. |
Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
posted 10-15-2002 10:59
The poster has demanded we remove all his contributions, less he takes legal action. |
Maniac (V) Mad Scientist From: :morF |
posted 10-15-2002 13:12
as in no lights I think InI... |
Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
posted 10-15-2002 13:15
The poster has demanded we remove all his contributions, less he takes legal action. |
Lunatic (VI) Mad Scientist From: Massachusetts, USA |
posted 10-15-2002 17:12
Yeah, there's probably a diffuse map, or the textures are just set up to *look* like they're lit. |
Paranoid (IV) Mad Scientist From: Calgary, Alberta, Canada |
posted 10-16-2002 00:11
I obviously didn't specify clear enough. The scene doesn't use light, just global illumination (HDRI lightning). I don't mean nothing is generating light, just that there are no lights shining directally on the water to create the light spots. Its like real life, the light is from the sun, and bounces off all the objects, creating indirect illumination. |
Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
posted 10-16-2002 00:47
The poster has demanded we remove all his contributions, less he takes legal action. |
Maniac (V) Inmate From: Houston(ish) Texas |
posted 10-18-2002 09:27
Based on the scale of the shadows, the stream looks to be no more than a foot across at the narrow point. Given that, most of the problems are with scaling: |
Bipolar (III) Inmate From: Raleigh, NC |
posted 10-19-2002 02:42 |