Topic awaiting preservation: 3D card settings (Page 1 of 1) |
|
---|---|
Bipolar (III) Inmate From: Raleigh, NC |
posted 10-28-2003 18:15
I often have trouble with 3d objects that are too far away or too close to the camera being cut off. This goes for any applicaiton. For example, if I'm working in 3D max at a very small scale, i can't get close to what I'm working on because it will disapear. Similarly, in games, if something is very close or very far away, it will be chopped off and I get to see the insides of the model. |
Paranoid (IV) Inmate From: Kansas City, MO USA |
posted 10-28-2003 20:47 |
Paranoid (IV) Inmate From: Czech Republic via Bristol UK |
posted 10-29-2003 11:12
hi bmud, are you using the magnifying glass to zoom in in max? |
Maniac (V) Mad Scientist From: :morF |
posted 10-29-2003 12:09
And are you zooming in in the perspective viewport? |
Paranoid (IV) Inmate From: Czech Republic via Bristol UK |
posted 10-29-2003 14:53
if thats what you are doing, in perspective view use field of view to zoom instead, ya can get up very tight without losing parts |
Paranoid (IV) Inmate From: in your head |
posted 11-04-2003 21:11
I don't know if this is relevant, but did you try to use Hardware instead of Software settings? |
Maniac (V) Inmate From: Brisbane, Australia |
posted 11-10-2003 03:03
This sounds more like a software problem than a hardware related one. In games, distance culling is an effective technique that all games use to keep the performance up as there's no need to render things *really* far away, although most games should effectively cover this with fogging so you shouldn't notice it. You might have issues with your drivers not displaying fog properly which could cause you to see the distance clipping but that doesn't explain the 3D max issues or the hither clipping in games. |