![]() Preserved Topic: Poi - optimizing a 3d labyrinth  | 
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| Author | Thread | 
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       Paranoid (IV) Mad Scientist From: Somewhere over the rainbow  | 
    
       
  posted 11-26-2002 19:33
      
      The poster has demanded we remove all his contributions, less he takes legal action.  | 
  
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       Bipolar (III) Inmate From: the uterus  | 
    
       
  posted 11-26-2002 21:36
      
      *cough* .......?binary space partitionning tree??  | 
  
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       Paranoid (IV) Mad Scientist From: Somewhere over the rainbow  | 
    
       
  posted 11-26-2002 21:48
      
      The poster has demanded we remove all his contributions, less he takes legal action.  | 
  
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       Paranoid (IV) Inmate From: France  | 
    
       
  posted 11-28-2002 03:18
      
      InI: what a nice thread    | 
  
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       Paranoid (IV) Mad Scientist From: Somewhere over the rainbow  | 
    
       
  posted 11-28-2002 08:26
      
      The poster has demanded we remove all his contributions, less he takes legal action.  | 
  
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       Paranoid (IV) Inmate From: France  | 
    
       
  posted 12-02-2002 01:14
      
      I've improved the COLLISION test and texture management and benchmarked 3D TOMB II engine with 8 textures of 16x16.  | 
  
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       Paranoid (IV) Inmate From: Willaimsport, PA, US of A     the hole in the Ozone  | 
    
       
  posted 12-05-2002 00:49
      
      Dang!  That's a nice site, about 2 years ago I would have killed to find a site like that....  |