Preserved Topic: Poi - optimizing a 3d labyrinth (Page 1 of 1) |
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Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
posted 11-26-2002 19:33
The poster has demanded we remove all his contributions, less he takes legal action. |
Bipolar (III) Inmate From: the uterus |
posted 11-26-2002 21:36
*cough* .......?binary space partitionning tree?? |
Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
posted 11-26-2002 21:48
The poster has demanded we remove all his contributions, less he takes legal action. |
Paranoid (IV) Inmate From: France |
posted 11-28-2002 03:18
InI: what a nice thread |
Paranoid (IV) Mad Scientist From: Somewhere over the rainbow |
posted 11-28-2002 08:26
The poster has demanded we remove all his contributions, less he takes legal action. |
Paranoid (IV) Inmate From: France |
posted 12-02-2002 01:14
I've improved the COLLISION test and texture management and benchmarked 3D TOMB II engine with 8 textures of 16x16. |
Paranoid (IV) Inmate From: Willaimsport, PA, US of A the hole in the Ozone |
posted 12-05-2002 00:49
Dang! That's a nice site, about 2 years ago I would have killed to find a site like that.... |