Preserved Topic: Liquid Gold |
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Author | Thread |
Neurotic (0) Inmate Newly admitted From: England |
posted 02-07-2001 15:40
I have been trying to re-create liquidgold type, following instructions set out in a set of actions I found, I thought this would help me understand Photoshop more and what I can do with it, I am stumped on 2 particular items. |
Lunatic (VI) Mad Scientist From: the Psychiatric Ward |
posted 02-07-2001 17:02
so you want someitng like this 'cept gold? |
Neurotic (0) Inmate Newly admitted From: England |
posted 02-07-2001 17:24
Yes, anything that looks like it is dripping in gold |
Lunatic (VI) Mad Scientist From: the Psychiatric Ward |
posted 02-07-2001 17:56
well, ya need to start with channels. |
Maniac (V) Inmate From: under the bed |
posted 02-07-2001 18:18
yeah....that basic concept is a pretty good place to start. the method is pretty flexible, and the more you get uesd to using curves the better it'll be. |
Maniac (V) Inmate From: A little lower... lower... ahhhhhh, thats the spot |
posted 02-07-2001 18:36
I would imagine in your action that "position, vector 0, vector 1" would be the sources of light? A vector by definition requirea both magnitude and direction. So I would assume that it is refering to both the postion of the two sources, their brightness, and the direction the spotlight is pointed. |
Paranoid (IV) Mad Scientist From: |
posted 02-07-2001 21:44
Here's some goldish stuff I've made. Just lighting fx and curves...sometimes brightness/contrast, hue/sat, and curves adjustments. |
Paranoid (IV) Inmate From: Madison, Indiana, USA |
posted 02-08-2001 01:33
Rachel: |