Topic: New Game: Blockerz (beta testing needed) (Page 1 of 1) |
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Paranoid (IV) Inmate From: f(x) |
![]() http://zavaboy.com/fla/blockerz.htm |
Paranoid (IV) Inmate From: London |
![]() Really nice, but it certainly needs a greater curve of challenge. |
Paranoid (IV) Inmate From: Norway |
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Maniac (V) Inmate From: zero divided. |
![]() Cool. Good sounds, simple playability; has potential. |
Paranoid (IV) Inmate From: f(x) |
![]() Blaise: The timer gets faster as your score rises. I was thinking about music, but I didn't want to worry about copyrights. (I can't make any decent music for the game.) |
Maniac (V) Mad Librarian From: Seoul, Korea |
![]() The mechanics themselves are not too difficult, but it still presents a challenge. For me it was, believe it or not, remembering to press the right key. I messed up three times, and each of those three times I had had a run of blocks on one side and accidentally pressed the wrong key when it switched over to the other side. |
Paranoid (IV) Inmate From: Norway |
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Paranoid (IV) Inmate From: f(x) |
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Paranoid (IV) Inmate From: Norway |
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Paranoid (IV) Inmate From: London |
![]() Do you remember that game 'Click the colour, not the word'? It had an excellent curve of difficulty in it, I found Blockerz a little too easy, and as Whitehawk got to 90/95 without a challenge, perhaps it could do with stages of difficulty or an increased speed for the bar? |
Paranoid (IV) Inmate From: f(x) |
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