|  Topic awaiting preservation: Update on WIP (Page 1 of 1)  | |
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| Paranoid (IV) Inmate From: Czech Republic via Bristol UK |  posted 12-05-2003 15:15 Just something i have been working on for the Microsoft Flight Simulator series | 
| Paranoid (IV) Inmate From: Czech Republic via Bristol UK |  posted 12-05-2003 22:41 edit should have mentioned developed in gmax the game developers version of 3ds max... free from www.discreet.com  | 
| Paranoid (IV) Inmate From: Los Angeles |  posted 12-06-2003 00:30 Do you know if learning gmax is compatible with learning 3dsmax? As in, once the learning curve is crested in gmax, is there an easy transition to 3dsmax? | 
| Paranoid (IV) Inmate From: Czech Republic via Bristol UK |  posted 12-06-2003 00:54 Gmax is basically a watered down version of 3dsmax, but without a render engine. its real use is modelling for games.... | 
| Paranoid (IV) Inmate From: Los Angeles |  posted 12-06-2003 01:16 Thats cool... I've been tinkering with Blender2.25 from http://www.blender3d.org/  and while it is an excellent modelling tool and a competent game engine, and some guru's have perfected it's use like in this excellent short animation  .  I wanted to learn what the main game makers were using, 3ds max. |