Topic awaiting preservation: need help with post editing a 3d image |
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Author | Thread |
Bipolar (III) Inmate From: dunno, really dunno anymore... |
posted 01-30-2004 14:50
hi there! |
Maniac (V) Inmate From: Cell 666 |
posted 01-30-2004 16:13 |
Bipolar (III) Inmate From: dunno, really dunno anymore... |
posted 01-30-2004 16:34 |
Maniac (V) Mad Scientist From: Jacks raging bile duct.... |
posted 01-30-2004 16:52
i don't see any fog in the last pic posted... |
Maniac (V) Mad Scientist From: |
posted 01-30-2004 17:26
Z-Depth! |
Obsessive-Compulsive (I) Inmate From: |
posted 01-30-2004 19:03
Two things might help of you go back in your 3d package: |
Bipolar (III) Inmate From: dunno, really dunno anymore... |
posted 01-31-2004 09:08
warjournal, you're a lifesaver |
Bipolar (III) Inmate From: dunno, really dunno anymore... |
posted 02-01-2004 14:43 |
Paranoid (IV) Inmate From: |
posted 02-01-2004 21:58
Your scene looks amazing, very nice work! |
Paranoid (IV) Inmate From: PA, US |
posted 02-02-2004 05:35 |
Paranoid (IV) Inmate From: France |
posted 02-02-2004 06:05
arlechinu: Welcome. You have some great modelling and texturing skills. |
Maniac (V) Mad Scientist From: |
posted 02-02-2004 06:45
I can see difference mainly in the shingles and bricks. More subdued or something. Makes good for a gray, rainy day. |
Bipolar (III) Inmate From: dunno, really dunno anymore... |
posted 02-02-2004 14:53
thanx people for your kind comments and compliments on my work |
Maniac (V) Mad Scientist From: |
posted 02-04-2004 06:15
Serial Killer over at CGTalk has written an interesting tutorial on using a z-depth render for doing post DOF in PS CS. Not exactly the same as what we've been talking about, but close enough. |