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tikigod
Paranoid (IV) Inmate
From: outside Augusta National Insane since: Nov 2001
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posted 03-15-2003 17:59
We need to make TARTAR in to sauce. He took out a couple of my starbases that night.
I'll be gone for the weekend(I have my parents in town). I 'm posting my last gamelog in the faq. I hope its helpful. This game is addictive.
--tiki
-tiki, cell 478
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Emperor
Maniac (V) Mad Scientist with Finglongers
From: Cell 53, East Wing Insane since: Jul 2001
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posted 03-15-2003 18:35
tikigod: I think Lacuna had bother with them too
Are they in a team? Anyone any idea of where they are (Lacuna I think you saw him didn't you?). If anyone seems them try and tag them wih a Homing Device
___________________
Emps
FAQs: Emperor
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Lord_Fukutoku
Paranoid (IV) Inmate
From: West Texas Insane since: Jul 2002
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posted 03-15-2003 19:31
Yep, they are a team, Overnight Express [ONE] ... And if I had to take a guess, they all belong to the same person... They are in between sectors 80,000 and 120,000, ie. this part of the universe:
Galaxy #20, Arcturus, 16000 Sectors (80001-96000), Type: Cluster
Galaxy #21, Fornax, 8000 Sectors (96001-104000), Type: Cubic Necklace
Galaxy #22, Eniweiok, 4000 Sectors (104001-108000), Type: 6-exit 1-Way
Galaxy #23, Tonga, 4000 Sectors (108001-112000), Type: 5-exit 1-Way
Galaxy #24, End of Mission, 16000 Sectors (112001-128000), Type: Grid
Not exactly a pinpoint location, but that's the general area...
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Lord_Fukutoku
Paranoid (IV) Inmate
From: West Texas Insane since: Jul 2002
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posted 03-15-2003 20:25
Well, as interesting as this game is, there is a fairly simple way to win... Tedious, but simple...
quote: a players score is simply a record of every bot($) made, and we make bots by trading, and trading is made possible with fuel and no bots can be made in combat. Therefore the person who converts fuel to bots trading most efficiently, should, and usually does, come out on top. Fuel is the only real constant among all the players; we are all given exactly the same amount. So who ever can make the best use of it wins.
Taken from http://up.to/sstonline.com
I've noticed that even if you got started late and just got a new ship today, or a week from now or anytime before the end of this game, you still get as much antimatter (fuel) as anyone who started on day 1. So the only real advantage to starting early is being able to carve out your own little corner of space (a galaxy with 500-1000 sectors would be ideal). You could team up with another person (it's slightly less tedious if you don't have to do everything by yourself), and each have 8 ships on a team (all hyper class). Then for 3 weeks or so, spend the entire time warping planets and depots into that galaxy and building up starbases and fighters to defend it. Maybe a bunker for each ship too, as they are better defenses than starbases.
Now you have a small galaxy (but large enough) full of planets and depots. About a week or so before the game is over, build a ship (ship A) and you should only move it a few times EVER. Because everytime you move it, you spend antimatter and aren't making any bots($). Computrade until you have just enough to buy a planet scooper. Now, with one of your other ships (ship B) (this is where having a partner to work with helps a bunch), move a trading post into the sector with ship A. After you get your scooper, use ship B to move a planet and depot into the sector with ship A. Autoscoop with ship A. Move another depot into that sector. Autoscoop. Repeat until you have enough to buy all your holds, the stats module, and an intergalactic booster. Make sure you have a safe sector in your main galaxy to move ship A into.
Now that you are back home, surrounded by 500-1000 resource-rich planets and depots, you're ready to start making lots of bots($), the same way you were just before, by using ship B to move depots/planets into the sector with ship A. Autoscoop, move depot, autoscoop, move depot, etc., etc., until you fingers are too tired to click the button. (Which luckily for many people here, you're used to staring at this screen until the wee hours of the morning, living on Doritos and Mountain Dew ).
BTW, ship A needs to be a frieghter with all it's crago holds, as soon as you can get it, either before or after you move it into your main galaxy.
And as you can imagine, it gets really, really tedious having to log out and log back in to move a depot, log out and log back in to autoscoop, log out and log ing to move a depot... You get the idea... But if you have someone else online willing to move depots for you (your teammate I mentioned above ) you can get a lot more done, a lot quicker.
I've already used a method very similar to this without a partner, and I was making right around $2000/kg of fuel spent, and had a ship at #3 in the standings just 2 hours after I created it, and I wasn't particularly conservative with the fuel.
And here I was hoping we'd get to blow up ships/bases/anything else that glances at us the wrong way (which is any way) and benefit from it
-- Unoriginal Cell 693 --
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Lacuna
Maniac (V) Inmate
From: the Asylum ghetto Insane since: Oct 2002
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posted 03-15-2003 21:23
that is a bit of a bummer.....
for those of you that have the windows interface you can have more than one interface open at a time (don't know if you knew that or not) so you can have a window for each player you have and move them accordingly. that way you don't have to do the log-in/out thing all the time.
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Cell 1007::SST
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Lord_Fukutoku
Paranoid (IV) Inmate
From: West Texas Insane since: Jul 2002
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posted 03-15-2003 22:26
I never could get the windows interface to work... Kept saying my players didn't exist... Is there a certain trick to it I missed?
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Lacuna
Maniac (V) Inmate
From: the Asylum ghetto Insane since: Oct 2002
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posted 03-15-2003 23:13
hmmmm....not that i'm aware of. are you sure that you were logged out on the web based one before you tried logging on with the interface? sorry, if that's a silly question....but that would be something i would do without thinking, so i have to ask
i've not had any problems with mine.....
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Cell 1007::SST
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Rinswind 2th
Maniac (V) Inmate
From: Den Haag: The Royal Residence Insane since: Jul 2000
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posted 03-15-2003 23:24
ooops did not maintain the game..sorry guys i can't keep up any more.
So if you find my stuff take it down and use what you can.
i am out.
"Freedom of speech is by no means freedom to insult others" from the Razorart goodbye letter.
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Lord_Fukutoku
Paranoid (IV) Inmate
From: West Texas Insane since: Jul 2002
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posted 03-15-2003 23:38
Lacuna - Yep, that's the first thing I thought of... I'll give it another go in a bit. Hoping it was just something simple I missed.
Rins - "did not maintain the game"?
-- Unoriginal Cell 693 --
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Lord_Fukutoku
Paranoid (IV) Inmate
From: West Texas Insane since: Jul 2002
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posted 03-16-2003 02:20
WarMage, warjournal, anyone else that is interested in mapping any of the galaxies out - I "broke the code" on a couple. The info is in the :FAQ:
I think I've almost got a working picture of the spiral and half spiral galaxies in my head, now I just need to find a way to get it on paper...
Off to find my CAD 3D disk...
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Emperor
Maniac (V) Mad Scientist with Finglongers
From: Cell 53, East Wing Insane since: Jul 2001
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posted 03-16-2003 14:23
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tikigod
Paranoid (IV) Inmate
From: outside Augusta National Insane since: Nov 2001
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posted 03-16-2003 18:04
I think we should make an effort to secure the sectors surrounding 17142. Make it difficult for anyone to actually make it to that sector of space, make them retreat a sector before they actually enter 17142 or make them pay dearly before they enter. It could be the "capital" of the Ozone Federation (and A nice place to park A ship I may add.). Maybe group planet/port/starbase combinations closer to that sector. Just an Idea.
I 've been using scout fighters to try to find any sleeping ships in our galaxy. I've tagged a couple with homing devices. How does one find a homing device anyhow?
I've added a few planet/port combinations last night I'll try to update the faq. I think there is a way for us to see a list of allied starbases, but I haven't figured it out yet.
--tiki
-tiki, cell 478
[This message has been edited by tikigod (edited 03-16-2003).]
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Emperor
Maniac (V) Mad Scientist with Finglongers
From: Cell 53, East Wing Insane since: Jul 2001
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posted 03-16-2003 18:53
tikigod: Yep that makes sense - if you start moving resources in towards various central areas - you can note down some of the approaches to systems and if you do that from various parts of the galaxy it should be possible to move things in 'downstream' of our main systems. It will make it easier to trade and make more money and makes it less likely that people will stumble across things as there will eventually be large areas of space. I'll set one of my characters the teask of moving things about a bit.
[Edit: OK I made a bit of a start and I nudged a few things around - in the 15ks it seems best to work on 'strings' up the string from 17142 is 29556 (which now has a planet a depot and a #4 starbase) there is also a depot one up at 23203. Just make sure you have scouted the route before shoving things around I have also combined a lot of places with nebulas and while we can't defend these directly if we group things around them people can't really get in and out easily]
[edit2: There is now another planet and depot in 29556 which is one upstream from 17142 - we should eventually be able to find all the 4-6 sectors upstream from 17142 and we can move planets and depots in there and build starbases]
We will probably need some characters whos job it is just to shove things around.
To advertise your starbase to others click on it when you don't have enough cash then select not to scrap it and then not to turn it from defense to attack and then you get an option to advertise to teammate.
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Emps
FAQs: Emperor
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Emperor
Maniac (V) Mad Scientist with Finglongers
From: Cell 53, East Wing Insane since: Jul 2001
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posted 03-16-2003 19:35
Oh and on the revenge front I'm looking for:
Fuslit (1SB and 20 fighters)
Magicman (30 fighters)
PhoenticallyPoetic (20 fighters)
FearThereaper (10 fighters)
Sackette (10 fighters)
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Emps
FAQs: Emperor
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WarMage
Maniac (V) Mad Scientist
From: Rochester, New York, USA Insane since: May 2000
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posted 03-17-2003 01:41
Guess, who magicman is.
That poet guy took out my shit a starbase and about 5000 of my fighters whilst I was sleeping.
Me
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Raptor
Paranoid (IV) Inmate
From: AČ, MI, USA Insane since: Nov 2001
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posted 03-17-2003 06:07
Thanks, Emps. That char (Raptor5) is more of a test than anything, just to see how things work. I'm thinking I'll be helping bolster the Gotterdammerung team. Unless you have other plans for me
Maybe time for a thread #2?
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Lord_Fukutoku
Paranoid (IV) Inmate
From: West Texas Insane since: Jul 2002
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posted 03-17-2003 23:26
Hmm... What's our policy on attacking other ships? While I was out mapping another galaxy, I came across a ship, and I have an itchy trigger finger, lol. I haven't done anything yet because I'm in the wrong ship, but for future reference, if we run across a ship, are we just going to say 'Hi' and move along, or tag it with a homing device (which I don't have any on this ship), or tell someone in GTD their location (and strength) and let them blow them into itty bitty pieces?
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Lord_Fukutoku
Paranoid (IV) Inmate
From: West Texas Insane since: Jul 2002
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posted 03-17-2003 23:30
Continued here: http://www.ozoneasylum.com/Forum1/HTML/006902.html
If a MadSci or Psych wouldn't mind closing this one.
[Emp edit: Your wish is my command]
[This message has been edited by Lord_Fukutoku (edited 03-17-2003).]
[This message has been edited by Emperor (edited 03-18-2003).]
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